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ux-tablet

Apply medium-specific UX reasoning for TABLET applications — the hybrid medium that is touch-first but large-screen, often two-handed, sometimes with an attached keyboard/pointer, and capable of multi-pane and split-view multitasking. Use this skill alongside ux-first-principles whenever the target is a tablet (iPad or Android tablet) and the decision is affected by touch sizing, large-screen density, two-handed reach, multi-pane layout, or intermittent pointer/keyboard. Trigger it for 'design a tablet app', 'lay out this iPad screen', 'should this be one pane or two on tablet', or any UI work on a large touch device. This skill holds only what CHANGES for tablets, and where they inherit from mobile vs. desktop. It does NOT pick colors, fonts, or platform chrome — see the render-time handoff.

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Source facts

Repository
davidortinau/FoundryForge
Last source activity
June 27, 2026 at 20:42
Detected SKILL.md language
English
Stars
1
Forks
0

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