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ux-tablet

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UpdatedJune 27, 2026 at 20:42

Apply medium-specific UX reasoning for TABLET applications — the hybrid medium that is touch-first but large-screen, often two-handed, sometimes with an attached keyboard/pointer, and capable of multi-pane and split-view multitasking. Use this skill alongside ux-first-principles whenever the target is a tablet (iPad or Android tablet) and the decision is affected by touch sizing, large-screen density, two-handed reach, multi-pane layout, or intermittent pointer/keyboard. Trigger it for 'design a tablet app', 'lay out this iPad screen', 'should this be one pane or two on tablet', or any UI work on a large touch device. This skill holds only what CHANGES for tablets, and where they inherit from mobile vs. desktop. It does NOT pick colors, fonts, or platform chrome — see the render-time handoff.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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