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edhahn
GitHub creator profile

edhahn

Repository-level view of 11 collected skills across 1 GitHub repositories, including approximate occupation coverage.

skills collected
11
repositories
1
occupation fields
3
updated
2026-03-19
occupation focus
Major fields detected across this creator.
repository explorer

Repositories and representative skills

#001
agent-skills
11 skills00updated 2026-03-19
100% of creator
concept-art
Special Effects Artists & Animators

Game concept art using ComfyUI for iterative visual development. Use when tasks involve generating concept art, character design sheets, environment paintings, storyboard frames, mood boards, color studies, prop design, or visual exploration for game development. Covers organized iteration workflows, prompt engineering for FLUX models, output naming conventions, and production-ready concept art pipelines. Integrates with the game-designer skill for design-driven visual exploration.

2026-03-19
corporate-vp
Chief Executives

Executive leadership advisor that analyzes decisions through six C-suite lenses: CEO, COO, CFO, CMO, CPO, and CTO. Use this skill whenever the user needs help with strategic decision-making, executive-level analysis, business planning, organizational design, go-to-market strategy, financial planning, fundraising, board communications, OKRs, product strategy, or any decision that benefits from multi-perspective executive analysis. Also trigger when the user asks things like "should we build or buy", "how should I pitch this to the board", "what's the right org structure", "help me think through this strategically", "write a board update", "plan our OKRs", "evaluate this market opportunity", or any request for executive-level deliverables like board decks, strategic memos, budgets, or investor materials. Even tactical questions benefit from this skill when they have strategic implications.

2026-03-19
game-designer
Special Effects Artists & Animators

Professional game designer for mechanics, systems, and feature design. Use when tasks involve game concept development, mechanics design, systems balancing, GDD authoring, feature specs, player experience analysis, economy design, progression systems, combat design, or any game design problem that requires structured thinking about player experience and implementation tradeoffs. Also trigger for level flow planning, UI/UX for games, narrative design integration, or comparing design approaches across games.

2026-03-19
multi-agent-chat
Software Developers

Coordination protocol for AI agents sharing a group chat channel (Discord, Slack, Teams, or any multi-user channel). Prevents infinite agent-to-agent loops, reduces noise, eliminates redundant responses, and establishes clear routing rules for who responds to what. Use this skill when you are an AI agent in a channel with other AI agents and human participants, when you see duplicate responses or echo loops between agents, when a human asks agents to coordinate better, when you need rules for when to speak vs. stay silent in a multi-agent channel, or when you want to reduce token waste from unnecessary agent chatter. Also applies to any shared workspace where multiple agents receive the same messages.

2026-03-19
product-illustrator
Fine Artists, Including Painters, Sculptors, & Illustrators

Product illustration and rendering for ecommerce, instruction manuals, and marketing. Use when tasks involve creating product images from CAD files (CadQuery, OpenSCAD), generating marketing renders or lifestyle mockups, illustrating assembly instructions or user guides, creating Etsy/ecommerce listing images, rendering 3D-printed product photography, or producing visual assets for product pages. Combines CAD rendering with ComfyUI image generation for polished output. Works with STL files, .scad files, and CadQuery Python scripts.

2026-03-19
software-architecture
Software Developers

Software architecture and engineering partner for design, code quality, and technical decision-making. Use this skill whenever the user is working on software projects and needs help with: system design or architecture decisions, evaluating technology choices or tradeoffs, code review or refactoring, writing technical specs/ADRs/RFCs, API design, database schema design, infrastructure planning, observability strategy, security architecture, or any discussion about how to structure, build, or evolve a software system. Also trigger when the user says things like "how should I architect this", "what's the right pattern for", "review this code", "I'm choosing between X and Y", "help me write a tech spec", "is this the right approach", or asks about scaling, performance, reliability, or maintainability of a system. Even general coding questions benefit from this skill when the problem involves meaningful design decisions.

2026-03-19
ue5-character
Software Developers

Unreal Engine 5 character design, modeling, rigging, and animation. Use when tasks involve creating or modifying character meshes, setting up Skeletal Meshes, building animation Blueprints (AnimBP), configuring IK/FK rigs, retargeting animations, importing characters from DCC tools, working with Control Rig, or managing animation assets. Covers the full pipeline from mesh import through gameplay-ready animated character.

2026-03-19
ue5-cinematics
Software Developers

Unreal Engine 5 cinematography and cutscene development using Sequencer. Use when tasks involve creating or editing cinematic sequences, camera animation, cutscene scripting, Sequencer tracks, camera cuts, post-process animation, dialogue timing, movie rendering (MRQ), or virtual cinematography. Covers Sequencer workflow, camera rigs, Level Sequences, cinematic Blueprints, and final rendering.

2026-03-19
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