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GitHub 创作者资料

edhahn

按仓库查看 1 个 GitHub 仓库中的 11 个已收集 skills,并展示近似职业覆盖。

已收集 skills
11
仓库
1
职业领域
3
更新
2026-03-19
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按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

#001
agent-skills
11 个 skills00更新于 2026-03-19
占该创作者 100%
concept-art
特效艺术家和动画师

Game concept art using ComfyUI for iterative visual development. Use when tasks involve generating concept art, character design sheets, environment paintings, storyboard frames, mood boards, color studies, prop design, or visual exploration for game development. Covers organized iteration workflows, prompt engineering for FLUX models, output naming conventions, and production-ready concept art pipelines. Integrates with the game-designer skill for design-driven visual exploration.

2026-03-19
corporate-vp
首席执行官

Executive leadership advisor that analyzes decisions through six C-suite lenses: CEO, COO, CFO, CMO, CPO, and CTO. Use this skill whenever the user needs help with strategic decision-making, executive-level analysis, business planning, organizational design, go-to-market strategy, financial planning, fundraising, board communications, OKRs, product strategy, or any decision that benefits from multi-perspective executive analysis. Also trigger when the user asks things like "should we build or buy", "how should I pitch this to the board", "what's the right org structure", "help me think through this strategically", "write a board update", "plan our OKRs", "evaluate this market opportunity", or any request for executive-level deliverables like board decks, strategic memos, budgets, or investor materials. Even tactical questions benefit from this skill when they have strategic implications.

2026-03-19
game-designer
特效艺术家和动画师

Professional game designer for mechanics, systems, and feature design. Use when tasks involve game concept development, mechanics design, systems balancing, GDD authoring, feature specs, player experience analysis, economy design, progression systems, combat design, or any game design problem that requires structured thinking about player experience and implementation tradeoffs. Also trigger for level flow planning, UI/UX for games, narrative design integration, or comparing design approaches across games.

2026-03-19
multi-agent-chat
软件开发工程师

Coordination protocol for AI agents sharing a group chat channel (Discord, Slack, Teams, or any multi-user channel). Prevents infinite agent-to-agent loops, reduces noise, eliminates redundant responses, and establishes clear routing rules for who responds to what. Use this skill when you are an AI agent in a channel with other AI agents and human participants, when you see duplicate responses or echo loops between agents, when a human asks agents to coordinate better, when you need rules for when to speak vs. stay silent in a multi-agent channel, or when you want to reduce token waste from unnecessary agent chatter. Also applies to any shared workspace where multiple agents receive the same messages.

2026-03-19
product-illustrator
纯艺术家(含画家、雕塑家与插画家)

Product illustration and rendering for ecommerce, instruction manuals, and marketing. Use when tasks involve creating product images from CAD files (CadQuery, OpenSCAD), generating marketing renders or lifestyle mockups, illustrating assembly instructions or user guides, creating Etsy/ecommerce listing images, rendering 3D-printed product photography, or producing visual assets for product pages. Combines CAD rendering with ComfyUI image generation for polished output. Works with STL files, .scad files, and CadQuery Python scripts.

2026-03-19
software-architecture
软件开发工程师

Software architecture and engineering partner for design, code quality, and technical decision-making. Use this skill whenever the user is working on software projects and needs help with: system design or architecture decisions, evaluating technology choices or tradeoffs, code review or refactoring, writing technical specs/ADRs/RFCs, API design, database schema design, infrastructure planning, observability strategy, security architecture, or any discussion about how to structure, build, or evolve a software system. Also trigger when the user says things like "how should I architect this", "what's the right pattern for", "review this code", "I'm choosing between X and Y", "help me write a tech spec", "is this the right approach", or asks about scaling, performance, reliability, or maintainability of a system. Even general coding questions benefit from this skill when the problem involves meaningful design decisions.

2026-03-19
ue5-character
软件开发工程师

Unreal Engine 5 character design, modeling, rigging, and animation. Use when tasks involve creating or modifying character meshes, setting up Skeletal Meshes, building animation Blueprints (AnimBP), configuring IK/FK rigs, retargeting animations, importing characters from DCC tools, working with Control Rig, or managing animation assets. Covers the full pipeline from mesh import through gameplay-ready animated character.

2026-03-19
ue5-cinematics
软件开发工程师

Unreal Engine 5 cinematography and cutscene development using Sequencer. Use when tasks involve creating or editing cinematic sequences, camera animation, cutscene scripting, Sequencer tracks, camera cuts, post-process animation, dialogue timing, movie rendering (MRQ), or virtual cinematography. Covers Sequencer workflow, camera rigs, Level Sequences, cinematic Blueprints, and final rendering.

2026-03-19
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