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edhahn
GitHub 제작자 프로필

edhahn

1개 GitHub 저장소에서 수집된 11개 skills를 저장소 단위로 보여줍니다.

수집된 skills
11
저장소
1
업데이트
2026년 3월 19일
저장소 탐색

저장소와 대표 skills

concept-art
특수 효과 아티스트 및 애니메이터

Game concept art using ComfyUI for iterative visual development. Use when tasks involve generating concept art, character design sheets, environment paintings, storyboard frames, mood boards, color studies, prop design, or visual exploration for game…

2026년 3월 19일
corporate-vp
최고 경영자

Executive leadership advisor that analyzes decisions through six C-suite lenses: CEO, COO, CFO, CMO, CPO, and CTO. Use this skill whenever the user needs help with strategic decision-making, executive-level analysis, business planning, organizational design,…

2026년 3월 19일
game-designer
특수 효과 아티스트 및 애니메이터

Professional game designer for mechanics, systems, and feature design. Use when tasks involve game concept development, mechanics design, systems balancing, GDD authoring, feature specs, player experience analysis, economy design, progression systems, combat…

2026년 3월 19일
multi-agent-chat
소프트웨어 개발자

Coordination protocol for AI agents sharing a group chat channel (Discord, Slack, Teams, or any multi-user channel). Prevents infinite agent-to-agent loops, reduces noise, eliminates redundant responses, and establishes clear routing rules for who responds to…

2026년 3월 19일
product-illustrator
순수 예술가(화가·조각가·일러스트레이터 포함)

Product illustration and rendering for ecommerce, instruction manuals, and marketing. Use when tasks involve creating product images from CAD files (CadQuery, OpenSCAD), generating marketing renders or lifestyle mockups, illustrating assembly instructions or…

2026년 3월 19일
software-architecture
소프트웨어 개발자

Software architecture and engineering partner for design, code quality, and technical decision-making. Use this skill whenever the user is working on software projects and needs help with: system design or architecture decisions, evaluating technology choices…

2026년 3월 19일
ue5-character
소프트웨어 개발자

Unreal Engine 5 character design, modeling, rigging, and animation. Use when tasks involve creating or modifying character meshes, setting up Skeletal Meshes, building animation Blueprints (AnimBP), configuring IK/FK rigs, retargeting animations, importing…

2026년 3월 19일
ue5-cinematics
소프트웨어 개발자

Unreal Engine 5 cinematography and cutscene development using Sequencer. Use when tasks involve creating or editing cinematic sequences, camera animation, cutscene scripting, Sequencer tracks, camera cuts, post-process animation, dialogue timing, movie…

2026년 3월 19일
수집된 skill 11개 중 8개를 표시합니다.
저장소 1개 중 1개 표시
모든 저장소를 표시했습니다