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create-class-skin

Use when adding a new player class (or replacing the visual identity of an existing one) in DungeonEngine — generating its voxel mesh and skin via the Python asset tools, wiring the material / mesh registry / ClassDef. Trigger for "add a class skin", "give the Warrior a unique mesh", "make the player look distinct per class".

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Source facts

Repository
edrethardo/game
Last source activity
May 31, 2026 at 14:10
Detected SKILL.md language
English
Stars
3
Forks
1

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