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unity

Use when writing, reviewing or structuring Unity game code in C# for Unity 6 LTS โ€” GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants, ScriptableObjects for data, scenes and additive loading, the Input System, coroutines versus async and Awaitable, Addressables, and build settings for 2D and 3D. NOT Godot or GDScript (that is `godot`), NOT Unreal Blueprint or C++ engine work (that is `unreal`), NOT the netcode wire protocol (that is `gamedev-multiplayer`).

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Source facts

Repository
ericrisco/rsc-harness
Last source activity
July 29, 2026 at 23:37
Detected SKILL.md language
English
Stars
41
Forks
0

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