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Euraika-Labs
GitHub creator profile

Euraika-Labs

Repository-level view of 89 collected skills across 3 GitHub repositories.

skills collected
89
repositories
3
updated
Aug 25, 2026
repository explorer

Repositories and representative skills

install-studio
software-developers

Global installer skill that bootstraps the full Codex Code Game Studios layer into the current repository by calling the installed repo bootstrap script.

Apr 13, 2026
studio-help
software-developers

Global helper for explaining how the Codex Code Game Studios pack works, whether the current repo is already studio-enabled, and which installer flow to use next.

Apr 13, 2026
adopt-studio
software-developers

Global read-only audit skill that checks whether a repository is ready for Codex Code Game Studios and routes to installation or the repo-local adopt flow.

Apr 13, 2026
steam-bundles-pricing
market-research-analysts-and-marketing-specialists-131161

Create a Steam pricing and bundle plan covering regional pricing, launch discounts, deluxe packages, soundtrack or DLC bundles, and Steam-specific pricing risks. Use when setting commercial terms on Steam.

Apr 13, 2026
steam-coming-soon
market-research-analysts-and-marketing-specialists-131161

Create a Steam Coming Soon and review calendar covering Steam Direct readiness, store page review, build review, wishlist beats, and release timing. Use when planning the Steam pre-launch window.

Apr 13, 2026
steam-deck-ready
software-developers

Create a Steam Deck readiness summary covering input, readability, performance, suspend-resume behavior, compatibility risks, and follow-up actions. Use when preparing Steam Deck support or review positioning.

Apr 13, 2026
steam-demo
market-research-analysts-and-marketing-specialists-131161

Create a Steam demo plan covering demo App ID strategy, depot sharing, CTA back to the base game, QA scope, and event timing. Use when planning a public Steam demo.

Apr 13, 2026
steam-dlc
software-developers

Create a Steam DLC plan covering DLC App ID setup, ownership gating, depot strategy, bundle effects, messaging, and QA focus. Use when planning a Steam DLC release.

Apr 13, 2026
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