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Euraika-Labs
GitHub-Creator-Profil

Euraika-Labs

Repository-Ansicht von 89 gesammelten Skills in 3 GitHub-Repositories.

gesammelte Skills
89
Repositories
3
aktualisiert
25. Aug. 2026
Repository-Explorer

Repositories und repräsentative Skills

install-studio
Softwareentwickler

Global installer skill that bootstraps the full Codex Code Game Studios layer into the current repository by calling the installed repo bootstrap script.

13. Apr. 2026
studio-help
Softwareentwickler

Global helper for explaining how the Codex Code Game Studios pack works, whether the current repo is already studio-enabled, and which installer flow to use next.

13. Apr. 2026
adopt-studio
Softwareentwickler

Global read-only audit skill that checks whether a repository is ready for Codex Code Game Studios and routes to installation or the repo-local adopt flow.

13. Apr. 2026
steam-bundles-pricing
Marktforschungsanalysten und Marketingspezialisten

Create a Steam pricing and bundle plan covering regional pricing, launch discounts, deluxe packages, soundtrack or DLC bundles, and Steam-specific pricing risks. Use when setting commercial terms on Steam.

13. Apr. 2026
steam-coming-soon
Marktforschungsanalysten und Marketingspezialisten

Create a Steam Coming Soon and review calendar covering Steam Direct readiness, store page review, build review, wishlist beats, and release timing. Use when planning the Steam pre-launch window.

13. Apr. 2026
steam-deck-ready
Softwareentwickler

Create a Steam Deck readiness summary covering input, readability, performance, suspend-resume behavior, compatibility risks, and follow-up actions. Use when preparing Steam Deck support or review positioning.

13. Apr. 2026
steam-demo
Marktforschungsanalysten und Marketingspezialisten

Create a Steam demo plan covering demo App ID strategy, depot sharing, CTA back to the base game, QA scope, and event timing. Use when planning a public Steam demo.

13. Apr. 2026
steam-dlc
Softwareentwickler

Create a Steam DLC plan covering DLC App ID setup, ownership gating, depot strategy, bundle effects, messaging, and QA focus. Use when planning a Steam DLC release.

13. Apr. 2026
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