IWSDK experience pipeline and planning guide. Use when building a new IWSDK app/game end-to-end, planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or…
facebook/immersive-web-sdk
SkillsMP has collected 23 skills from facebook/immersive-web-sdk. Open a skill to review its source and details.
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Showing 23 of 23 collected skills.
MUST read this skill BEFORE developing VR/MR/desktop 3D applications using IWSDK (Immersive Web SDK). Covers project scaffolding, headless browser setup, CLI tools, reference system, ECS debugging, XR emulation, verification workflows, deployment, and known…
Create, place, preview, debug, and connect manifest-backed IWSDK UIKitML assets. Use for spatial panels, browser HUDs, UIKitML layout, fonts, editor previews, or runtime element behavior.
Create, place, preview, debug, and connect manifest-backed IWSDK UIKitML assets. Use for spatial panels, browser HUDs, UIKitML layout, fonts, editor previews, or runtime element behavior.
Test Havok physics system (gravity, rigid bodies, static vs dynamic) against the physics example using the iwsdk CLI.
Guide for implementing physics in IWSDK projects. Use when adding physics simulation, configuring rigid bodies, collision shapes, applying forces, creating grabbable physics objects, or troubleshooting physics behavior.
Compose editable static IWSDK scenes from text, images, or hybrid references using a shared application asset manifest, v1 scene JSON, modular scene files, and the managed editor's validation and rendering tools. Use for 3D environments, props, architecture,…
Debug continuous behavior in WebXR scenes — physics, animations, collisions, game loops, or any real-time interaction that happens too fast for an agent to observe. Uses ECS pause/step/snapshot/diff to freeze time and inspect state frame by frame.
Guide for implementing depth sensing and occlusion in IWSDK projects. Use when adding depth-based occlusion to hide virtual objects behind real-world surfaces, configuring DepthSensingSystem, choosing occlusion modes, or troubleshooting objects that disappear…
Grab an object in the WebXR scene using emulated controllers. Use when the user wants to pick up, move, or test grabbing an object. Supports OneHandGrabbable and TwoHandsGrabbable components which use proximity-based grip (squeeze button), not trigger.
Ray-based interactions in the WebXR scene — click objects, press UI buttons, or distance-grab with DistanceGrabbable. Use when the user wants to point at and interact with something at a distance, click a UI button, or test ray-based selection.
Migrate an existing IWSDK 0.4.x application to IWSDK 0.5.0. Use when upgrading across the 0.5 boundary, replacing Meta Spatial Editor or GLXF, removing retired Vite plugins, moving UIKitML to runtime-loaded assets, adopting native scene JSON, or resolving 0.5…
Test environment system (authored DomeGradient and IBLGradient, component schemas) against the poke example using the iwsdk CLI.
Test level system (LevelRoot, LevelTag, authored environment, scene hierarchy) against the poke example using the iwsdk CLI.
Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using the iwsdk CLI.
Test XR interactions (ray, poke/touch, dual-mode, audio, UI panel) against the poke example using the iwsdk CLI.
Test UIKitML asset and ScreenSpace UI behavior against the poke example using the iwsdk CLI.
Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.
Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.
Test grab system (distance grab, one-hand grab, two-hand grab) against the grab example using the iwsdk CLI.
Test locomotion system (slide, snap turn, teleport, jump) against the locomotion example using the iwsdk CLI.
Parallel test orchestrator. Runs all 9 test suites concurrently via Task sub-agents and the iwsdk CLI. Handles build, example setup, dev servers, agent launch, polling, retries, and result aggregation.
Test XR session lifecycle and mode transitions. Use when verifying XR enter/exit behavior, testing mode-dependent features, or debugging session state issues.