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immersive-web-sdk

immersive-web-sdk contains 22 collected skills from facebook, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
22
Stars
357
updated
2026-06-04
Forks
72
Occupation coverage
3 occupation categories · 100% classified
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Skills in this repository

iwsdk-planner
software-developers

IWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.

2026-06-04
iwsdk-dev
software-developers

MUST read this skill BEFORE developing VR/MR/browser-first 3D applications using IWSDK (Immersive Web SDK). Covers project scaffolding, headless browser setup, CLI tools, reference system, ECS debugging, XR emulation, verification workflows, deployment, and known issues.

2026-05-21
test-audio
software-quality-assurance-analysts-and-testers

Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.

2026-05-15
test-ecs-core
software-quality-assurance-analysts-and-testers

Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using the iwsdk CLI.

2026-05-15
test-environment
software-quality-assurance-analysts-and-testers

Test environment system (DomeGradient, IBLGradient, default lighting, component schemas) against the poke example using the iwsdk CLI.

2026-05-15
test-grab
software-quality-assurance-analysts-and-testers

Test grab system (distance grab, one-hand grab, two-hand grab) against the grab example using the iwsdk CLI.

2026-05-15
test-interactions
software-quality-assurance-analysts-and-testers

Test XR interactions (ray, poke/touch, dual-mode, audio, UI panel) against the poke example using the iwsdk CLI.

2026-05-15
test-level
software-quality-assurance-analysts-and-testers

Test level system (LevelRoot, LevelTag, default lighting, scene hierarchy) against the poke example using the iwsdk CLI.

2026-05-15
test-locomotion
software-quality-assurance-analysts-and-testers

Test locomotion system (slide, snap turn, teleport, jump) against the locomotion example using the iwsdk CLI.

2026-05-15
test-physics
software-quality-assurance-analysts-and-testers

Test Havok physics system (gravity, rigid bodies, static vs dynamic) against the physics example using the iwsdk CLI.

2026-05-15
test-ui
software-quality-assurance-analysts-and-testers

Test UI system (PanelUI, ScreenSpace) against the poke example using the iwsdk CLI.

2026-05-15
iwsdk-depth-occlusion
software-developers

Guide for implementing depth sensing and occlusion in IWSDK projects. Use when adding depth-based occlusion to hide virtual objects behind real-world surfaces, configuring DepthSensingSystem, choosing occlusion modes, or troubleshooting objects that disappear or fail to occlude.

2026-05-13
iwsdk-planner
software-developers

IWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.

2026-05-08
iwsdk-debug
software-developers

Debug continuous behavior in WebXR scenes — physics, animations, collisions, game loops, or any real-time interaction that happens too fast for an agent to observe. Uses ECS pause/step/snapshot/diff to freeze time and inspect state frame by frame.

2026-04-29
iwsdk-ui
web-developers

Develop and iterate on IWSDK PanelUI components. Use when the user wants to create, modify, debug, or improve UI panels in their IWSDK application. Covers UIKITML editing, full-screen preview with ScreenSpace, and visual verification.

2026-04-29
test-all
software-quality-assurance-analysts-and-testers

Parallel test orchestrator. Runs all 9 test suites concurrently via Task sub-agents and the iwsdk CLI. Handles build, example setup, dev servers, agent launch, polling, retries, and result aggregation.

2026-04-09
iwsdk-grab
software-developers

Grab an object in the WebXR scene using emulated controllers. Use when the user wants to pick up, move, or test grabbing an object. Supports OneHandGrabbable and TwoHandsGrabbable components which use proximity-based grip (squeeze button), not trigger.

2026-04-09
iwsdk-ray
software-developers

Ray-based interactions in the WebXR scene — click objects, press UI buttons, or distance-grab with DistanceGrabbable. Use when the user wants to point at and interact with something at a distance, click a UI button, or test ray-based selection.

2026-04-09
iwsdk-physics
software-developers

Guide for implementing physics in IWSDK projects. Use when adding physics simulation, configuring rigid bodies, collision shapes, applying forces, creating grabbable physics objects, or troubleshooting physics behavior.

2026-03-10
click-target
software-quality-assurance-analysts-and-testers

Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.

2026-03-06
iwsdk-ui-panel
software-developers

Develop and iterate on IWSDK UI panels efficiently. Use when working on PanelUI components, debugging UI layout, or improving UI design in IWSDK applications.

2026-03-06
xr-mode-test
software-quality-assurance-analysts-and-testers

Test XR session lifecycle and mode transitions. Use when verifying XR enter/exit behavior, testing mode-dependent features, or debugging session state issues.

2026-03-06