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immersive-web-sdk

immersive-web-sdk contiene 22 skills recopiladas de facebook, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.

skills recopiladas
22
Stars
357
actualizado
2026-06-04
Forks
72
Cobertura ocupacional
3 categorías ocupacionales · 100% clasificado
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Skills en este repositorio

iwsdk-planner
Desarrolladores de software

IWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.

2026-06-04
iwsdk-dev
Desarrolladores de software

MUST read this skill BEFORE developing VR/MR/browser-first 3D applications using IWSDK (Immersive Web SDK). Covers project scaffolding, headless browser setup, CLI tools, reference system, ECS debugging, XR emulation, verification workflows, deployment, and known issues.

2026-05-21
test-audio
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Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.

2026-05-15
test-ecs-core
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Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using the iwsdk CLI.

2026-05-15
test-environment
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Test environment system (DomeGradient, IBLGradient, default lighting, component schemas) against the poke example using the iwsdk CLI.

2026-05-15
test-grab
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Test grab system (distance grab, one-hand grab, two-hand grab) against the grab example using the iwsdk CLI.

2026-05-15
test-interactions
Analistas de garantía de calidad de software y probadores

Test XR interactions (ray, poke/touch, dual-mode, audio, UI panel) against the poke example using the iwsdk CLI.

2026-05-15
test-level
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Test level system (LevelRoot, LevelTag, default lighting, scene hierarchy) against the poke example using the iwsdk CLI.

2026-05-15
test-locomotion
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Test locomotion system (slide, snap turn, teleport, jump) against the locomotion example using the iwsdk CLI.

2026-05-15
test-physics
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Test Havok physics system (gravity, rigid bodies, static vs dynamic) against the physics example using the iwsdk CLI.

2026-05-15
test-ui
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Test UI system (PanelUI, ScreenSpace) against the poke example using the iwsdk CLI.

2026-05-15
iwsdk-depth-occlusion
Desarrolladores de software

Guide for implementing depth sensing and occlusion in IWSDK projects. Use when adding depth-based occlusion to hide virtual objects behind real-world surfaces, configuring DepthSensingSystem, choosing occlusion modes, or troubleshooting objects that disappear or fail to occlude.

2026-05-13
iwsdk-planner
Desarrolladores de software

IWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.

2026-05-08
iwsdk-debug
Desarrolladores de software

Debug continuous behavior in WebXR scenes — physics, animations, collisions, game loops, or any real-time interaction that happens too fast for an agent to observe. Uses ECS pause/step/snapshot/diff to freeze time and inspect state frame by frame.

2026-04-29
iwsdk-ui
Desarrolladores web

Develop and iterate on IWSDK PanelUI components. Use when the user wants to create, modify, debug, or improve UI panels in their IWSDK application. Covers UIKITML editing, full-screen preview with ScreenSpace, and visual verification.

2026-04-29
test-all
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Parallel test orchestrator. Runs all 9 test suites concurrently via Task sub-agents and the iwsdk CLI. Handles build, example setup, dev servers, agent launch, polling, retries, and result aggregation.

2026-04-09
iwsdk-grab
Desarrolladores de software

Grab an object in the WebXR scene using emulated controllers. Use when the user wants to pick up, move, or test grabbing an object. Supports OneHandGrabbable and TwoHandsGrabbable components which use proximity-based grip (squeeze button), not trigger.

2026-04-09
iwsdk-ray
Desarrolladores de software

Ray-based interactions in the WebXR scene — click objects, press UI buttons, or distance-grab with DistanceGrabbable. Use when the user wants to point at and interact with something at a distance, click a UI button, or test ray-based selection.

2026-04-09
iwsdk-physics
Desarrolladores de software

Guide for implementing physics in IWSDK projects. Use when adding physics simulation, configuring rigid bodies, collision shapes, applying forces, creating grabbable physics objects, or troubleshooting physics behavior.

2026-03-10
click-target
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Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.

2026-03-06
iwsdk-ui-panel
Desarrolladores de software

Develop and iterate on IWSDK UI panels efficiently. Use when working on PanelUI components, debugging UI layout, or improving UI design in IWSDK applications.

2026-03-06
xr-mode-test
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Test XR session lifecycle and mode transitions. Use when verifying XR enter/exit behavior, testing mode-dependent features, or debugging session state issues.

2026-03-06