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blender-syntax-materials

Use when creating or modifying Blender materials and shader nodes via Python. Prevents the breaking change of using old Principled BSDF input names (e.g., "Subsurface" renamed to "Subsurface Weight" in 4.0). Covers material creation, node tree setup, Principled BSDF input mapping, UV assignment, texture loading, and material slot management. Keywords: material, shader, Principled BSDF, node tree, texture, UV map, material_slot, ShaderNodeBsdfPrincipled, node links, Blender materials, assign material to object, create material from code, change color.

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Source facts

Repository
Impertio-Studio/Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package
Last source activity
March 30, 2026 at 18:29
Detected SKILL.md language
English
Stars
33
Forks
4

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