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threejs-impl-physics

Use when adding physics simulation to a Three.js scene: rigid bodies, collisions, constraints, or raycasting. Prevents the common mistake of wrong Vec3/Vector3 conversion, missing world.step(), or choosing the wrong engine. Covers cannon-es and Rapier with Three.js sync patterns, performance comparison. Keywords: physics, cannon-es, Rapier, rigid body, collider, collision, gravity, simulation, WASM, constraint, joint, objects fall, collision detection, bouncing, realistic movement.

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Source facts

Repository
Impertio-Studio/Three.js-Claude-Skill-Package
Last source activity
March 30, 2026 at 18:30
Detected SKILL.md language
English
Stars
11
Forks
0

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