Validate and build multi-arm articulations in USD. Use when assembling or fixing robot joint hierarchies.
Skills in this repository
isaac-sim/IsaacSim - Page 2
SkillsMP has collected 62 skills from isaac-sim/IsaacSim. Open a skill to review its source and details.
isaac-sim/IsaacSimShowing 22 of 62 collected skills.
Layered USD composition with physics and appearance payloads. Use when structuring sim-ready robot or environment assets.
USD asset discovery, measurement, placement, and shader compatibility. Use for scene assembly and headless render prep.
Pixel-diff GIFs comparing validation captures to golden images. Use to triage benchmark or regression image failures.
Generate image + caption pairs and structured scene graphs (IRC, isaacsim.replicator.caption.core) for VLM training. Use when captioning scenes or wiring IRC into an actor/object SDG run.
Install Isaac Sim from a public standalone build, Docker image, or Python package behind preflight, compatibility, EULA, and --execute gates. Use when installing Isaac Sim; never launches the app.
Execute end-to-end Isaac Sim work through ordered specialist skills and validation. Use when an established goal requires multi-skill scene, robot, render, sensor, or SDG integration.
Localhost IPC client for a trusted Isaac Sim python_server (127.0.0.1:8226). Use for live stage iteration; intentional full Kit/Python surface on loopback only.
Runtime mobile-robot navigation in custom scripts (RL, baked, per-frame). Use when driving robots live in simulation.
Reference for Isaac Sim hangs, freezes, and performance stalls. Use when startup, MDL, physics, or Replicator blocks progress.
Pre-delivery QA gate for Isaac Sim scripts (imports, lights, paths, frames). Level 3 executes untrusted Python unsandboxed and needs --confirm-execute. Use before handing off simulation work.
Scope demos, POCs, and presentation captures before implementation. Use to define deliverables, acceptance criteria, evidence, and specialist handoffs; technique execution belongs to routed skills.
Differential IK, grasp frames, and joint-space manipulation in Isaac Sim 6. Use for arm control, grasps, and contact validation.
Patterns for authoring/composing skills (MSF). May propose skill-file edits (confirm before write) and optional localhost $IMAGE_SERVER_URL review uploads.
Motion-generation controllers for arms and mobile bases with obstacles. Use for SceneQuery-driven end-effector or drive motion.
PhysX/Newton scene and prim setup (bodies, joints, materials, sensors). Use when configuring simulation physics.
Profile Isaac Sim with benchmark scripts and Tracy captures. Use when measuring or optimizing frame times.
Propose skill-library updates from session learnings (loop step 5); writes only after explicit user confirmation. Use after novel fixes, workflows, or user corrections.
Convert URDF/MJCF to USD for Isaac Sim and Isaac Lab. Use when importing a new robot description.
Validate and build multi-arm articulations in USD. Use when assembling or fixing robot joint hierarchies.
Layered USD composition with physics and appearance payloads. Use when structuring sim-ready robot or environment assets.
USD asset discovery, measurement, placement, and shader compatibility. Use for scene assembly and headless render prep.