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isaac-sim/IsaacSim

SkillsMP has collected 25 skills from isaac-sim/IsaacSim. Open a skill to review its source and details.

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skills collected
25
GitHub stars
3,898
GitHub forks
519

Showing 25 of 25 collected skills.

occupation
Software Developers
description

Connect to a running Isaac Sim via the `isaacsim.code_editor.python_server` TCP socket (port 8226) to execute Python remotely. Launch Isaac Sim, send code, create/modify USD stages, run simulations, take viewport or full-app screenshots, inspect/modify prims,…

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occupation
Software Developers
description

Profile and optimize Isaac Sim performance using benchmark scripts and Tracy profiling. Use when the user asks to profile, benchmark, measure performance, compare frame times, or optimize Isaac Sim workloads.

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occupation
Software Developers
description

Generate pixel-difference GIF animations comparing benchmark validation captures against golden images. Use when the user asks to visualize validation failures, compare captured vs golden images, generate diff GIFs, or debug image tolerance issues.

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occupation
Software Developers
description

Build headless static-scene data collection pipelines using Isaac Sim 6 / Kit 110 Replicator. Produces annotated RGB, depth, segmentation, bounding boxes, and pose data via `BasicWriter`, `KittiWriter`, `CocoWriter`, `CosmosWriter`, `FPSWriter` (from…

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occupation
Software Developers
description

Camera creation, configuration, calibration, render products, lens distortion, and runtime sensor wrapping in Isaac Sim 6 / Kit 110. Modern path: `isaacsim.sensors.experimental.rtx.RtxCamera` (authoring) + `CameraSensor` / `TiledCameraSensor` /…

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occupation
Network & Computer Systems Administrators
description

Running Isaac Sim 6.0 headlessly with `--no-window` for batch simulation, automated data generation, and server-side workloads. Covers launch modes (native headless, physics-only, standalone Python), key CLI flags, app configurations, and the canonical…

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occupation
Software Developers
description

Top-level dispatcher: turns a natural-language Isaac Sim request into a runnable simulation. Owns the env-var contract (`$ISAAC_SIM_DIR`, `$ISAAC_LAB_DIR`, `$WORKSPACE_DIR`, `$CIP_ROOT`), decomposes the task into capabilities, routes to specialist skills…

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occupation
Software Developers
description

Headless rendering with Isaac Sim 6.0+ / Kit 110 — frame capture, lighting setup, ACES tone mapping calibration, look-at camera math, and validation thresholds for batch simulation and synthetic data generation. Covers SimulationApp + Replicator RGB…

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occupation
Software Developers
description

Runtime robot navigation in NVIDIA Isaac Sim — driving a robot through a scene live in a custom script. Covers RL policy loading (PolicyController), trajectory following, physics-vs-baked-vs-per-frame approaches for heavy stages, GPU OOM avoidance on 98K-prim…

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occupation
Software Developers
description

Setting up and using the ROS 2 Bridge in Isaac Sim 6.0 (Kit 110) for publishing and subscribing to ROS 2 topics from simulation. Covers bridge architecture, OmniGraph node setup for sensors/commands, Nav2 integration, and multi-robot namespacing. Use when:…

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occupation
Software Developers
description

Sensor simulation in Isaac Sim 6 / Kit 110 with Replicator. Modern stack: `isaacsim.sensors.experimental.rtx` (RTX cameras, lidar, radar, acoustic) and `isaacsim.sensors.experimental.physics` (contact, IMU, effort, joint state, raycast). Covers the…

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occupation
Network & Computer Systems Administrators
description

Isaac Sim 6 (Kit 110) hang/freeze/perf reference for large USD scenes. Startup hangs, stage loading, MDL/shader compilation, physics stepping, Replicator, Hydra, Nucleus network, OOM crashes, perf tuning. Use when Isaac Sim hangs during stage load, shader…

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occupation
Software Quality Assurance Analysts & Testers
description

Validate Isaac Sim simulation scripts and outputs before delivery. Rejects black frames, deprecated `omni.isaac.*` imports, hardcoded user paths/IPs, missing lights, wrong render mode, undersized SimulationApp configs, and bad RL output formats. Use when a…

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occupation
Software Developers
description

Robot manipulation in Isaac Sim 6 / Kit 110: differential inverse kinematics via `Articulation` + `get_jacobian_matrices`, schema-native IK via `isaacsim.robot.poser.RobotPoser` (with named-pose storage / replay), grasp frames, `FixedJoint` and…

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occupation
Computer Occupations, All Other
description

Patterns for structuring, composing, and improving agent skills, plus the Meta-Skilling Framework (MSF) for developing new skills from zero to competent. Covers skill routing, chunked processing, collaboration protocols, quality gates, MSF five phases…

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occupation
Software Developers
description

Generate synthetic sensor datasets for mobile robots using Isaac Sim's MobilityGen extension. Two-phase pipeline: headless trajectory recording → replay-and-render for RGB/depth/seg/normals/pose data. Covers `RandomPathFollowingScenario`,…

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occupation
Software Developers
description

Shared substrate for mobile robot navigation in Isaac Sim. Covers the primitives both runtime navigation (isaac-sim-robot-navigation) and synthetic data generation (mobility-gen) build on top of: OccupancyMap from USD or ROS YAML, A* path planning +…

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occupation
Software Developers
description

Generate ROS-compatible occupancy maps from USD scenes for robot navigation and perception training. Covers obstacle extraction, 2D grid projection, height filtering, dilation buffers, and Nav2/MobilityGen/A* path planning integration.

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occupation
Software Developers
description

Single source of truth for physics in Isaac Sim 6.0+ / Kit 110. Covers PhysicsScene config (gravity, Hz, CCD, stabilization, solver type), per-prim setup (RigidBodyAPI, MassAPI, CollisionAPI, kinematic bodies, joint drives), contact materials with…

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occupation
Computer Occupations, All Other
description

Step 5 of the request loop (`ORIENT -> PLAN -> EXECUTE -> VALIDATE -> DISTILL -> DELIVER`). Before delivering any response, extract new skills, skill updates, or procedure refinements and write them to the library. Triggers: user correction, novel problem…

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occupation
Software Developers
description

3D spatial reasoning for USD scene composition. Coordinate math, metersPerUnit conversion, bounding-box analysis, placement transforms (T*R*S ordering), look-at, collision-free grid layouts, zone boundaries, quaternion rotation, spatial indexing…

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occupation
Software Developers
description

Convert URDF and MJCF robot descriptions to USD for Isaac Sim 6 and Isaac Lab via the modern `isaacsim.asset.importer.urdf` / `isaacsim.asset.importer.mjcf` APIs (`URDFImporter` + `URDFImporterConfig`, `MJCFImporter` + `MJCFImporterConfig`). Covers the…

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occupation
Software Developers
description

Validate and build multi-arm robot articulations in USD for Isaac Sim 6 / Lab. Covers programmatic assembly (chassis + arms + `FixedJoint`s), `ArticulationRootAPI` placement, the modern Isaac Robot Schema overlay (`IsaacRobotAPI`, `IsaacLinkAPI`,…

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occupation
Software Developers
description

NVIDIA's USD asset composition pattern for Isaac Sim — how robot assets are split into a binary geometry crate plus a set of human-editable USDA layers (base, instances, materials, physics, physx, mujoco, robot, interface) connected via composition arcs…

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occupation
Software Developers
description

USD asset discovery, measurement, placement, and validation in Omniverse. Asset cataloging (bbox, shaders, prim count), placeholder-to-asset swap, offset correction, shader compatibility for headless renders, animation baking, articulation, and USD…

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Showing 25 of 25 collected skills.