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jasonkneen
GitHub creator profile

jasonkneen

Repository-level view of 168 collected skills across 25 GitHub repositories.

skills collected
168
repositories
25
updated
Aug 28, 2026
Showing the top 8 repositories here; full repository list continues below.
repository explorer

Repositories and representative skills

gmail
software-developers

Gated Gmail skill scaffold for OpenClicky. Use when the user asks to list, search, read, summarize, or draft replies to Gmail messages through local Google OAuth.

Jul 9, 2026
clicky-email-assistant
office-clerks-general-439061

Draft, rewrite, summarize, triage, and prepare replies or outreach emails. Use for Gmail/Outlook/Mail tasks, email thread summaries, outbound sequences, follow-ups, humanizing drafts, and Gmail sends that require upgraded send permission plus explicit…

Jul 2, 2026
clicky-google-workspace
office-clerks-general-439061

Use OpenClicky's Composio-backed Google Workspace integration for Gmail read/search, Gmail drafts and approved sends, Calendar events, Drive, Docs, Sheets, unread mail, files in Google Drive, and day-planning tasks.

Jul 2, 2026
cua-driver
software-developers

Drive native macOS apps and browser UI through OpenClicky's local computer-use MCP background lane, backed by Cua. Snapshot state, prefer AX element_index actions, use explicit pixel/foreground paths only when the current OpenClicky tool surface exposes them,…

Jul 2, 2026
gog
office-clerks-general-439061

Use OpenClicky's local gog CLI as the primary Google Workspace route for Gmail read/search, optional Gmail send only when already connected and explicitly approved, Calendar, Drive, Docs, Sheets, Chat, Contacts, auth status, and account inspection. Prefer gog…

Jul 2, 2026
google-workspace-gogcli
office-clerks-general-439061

Connect to Google Workspace through the local gogcli (`gog`) command for Gmail, Calendar, Drive, Docs, Sheets, Slides, Chat, Contacts, Tasks, Groups, Admin, Classroom, Forms, Apps Script, People, and Keep. Use when the user asks OpenClicky to use Google…

Jul 2, 2026
openclicky-email-assistant
office-clerks-general-439061

Draft, rewrite, summarize, triage, and prepare replies or outreach emails. Use for Gmail/Outlook/Mail tasks, email thread summaries, outbound sequences, follow-ups, humanizing drafts, and Gmail sends that require upgraded send permission plus explicit…

Jul 2, 2026
nodex-head-gestures
software-developers

Ask low-risk yes/no questions through the optional local Nodex AirPods head-gesture helper. Use when the user wants to answer by nodding or shaking their head, says they are hands-free, or asks for AirPods gesture confirmation while an OpenClicky Agent Mode…

Jun 2, 2026
Showing 8 of 61 collected skills.
tinyworld-render-performance
software-developers

Use when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance.

Jul 1, 2026
tinyworld-island-viewer
software-developers

Use when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.

Jun 29, 2026
tinyworld-lowpoly-stylized-3d
software-developers

Use when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly Pizza models, material palettes, scale/orientation, silhouettes, clouds/planes/crop…

Jun 29, 2026
tinyworld-runtime-state
software-developers

Use when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots localStorage into tinyworld-defaults.json. Also covers the inline-script regex…

Jun 29, 2026
tinyworld-tinyverse-collectibles
software-developers

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.

Jun 29, 2026
tinyworld-integrations
software-developers

Use when changing Tiny World Builder API, webhook, SSE, MCP, plugin, or automation examples.

Jun 29, 2026
tinyworld-lowpoly-world-prompt
software-developers

Use when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes.

Jun 27, 2026
tinyworld-shader-fx
software-developers

Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js…

Jun 27, 2026
Showing 8 of 31 collected skills.
building-games
unclassified

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision,…

Aug 15, 2026
game-animation-frames
unclassified

Deep guide for game ANIMATION assets: motion cycles, action keyframes, effect sequences, and animation sprite sheets — built around a video-first pipeline. In this app-builder sandbox, execute via the video2dsprite / generate2dsprite skills (magenta +…

Aug 15, 2026
game-character-consistency
unclassified

Deep guide for CHARACTER IDENTITY across images: turnarounds (front/side/ back), state and damage variants, palette swaps, equipment changes, and same-character-in-context sets. Use whenever generating character turnarounds, character sheets, variants of an…

Aug 15, 2026
game-ui-icons
unclassified

Deep guide for game UI assets: buttons with interaction states, panels, bars, wordmark logos, and icon sets. Use whenever generating game UI elements, HUD assets, inventory icons, icon sets, buttons, or title logos. Complements game-asset-core.

Aug 15, 2026
generate2dmap
unclassified

Generate production-oriented 2D game maps with `imagine_image`: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art (not pure…

Aug 15, 2026
generate2dsprite
unclassified

Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn…

Aug 15, 2026
imagine
unclassified

How to use the Imagine tools in Grok Build: imagine_image, imagine_video, and the asset helpers (imagine_view_media, imagine_create_asset, render_imagine_media). When to build a visual with code instead of generating it, prompt-craft, reference-first handling…

Aug 15, 2026
og
unclassified

Share-link previews and app identity for apps on *.grok.me: the og:image card in the root head, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A…

Aug 15, 2026
Showing 8 of 11 collected skills.
backend-dev-guidelines
unclassified

Build or review Langfuse backend code. Use for tRPC routers, public REST APIs, BullMQ processors, services, middleware, Prisma or ClickHouse access, OpenTelemetry, Zod, environment configuration, or backend tests.

Aug 28, 2026
code-review
unclassified

Review Langfuse code changes for correctness, regressions, and best practices.

Aug 28, 2026
langfuse-previews
unclassified

Use Langfuse's disposable per-PR previews at pr-N.preview.langfuse.com (synthetic data only). Use for preview access, failed deployments, test-data seeding, kubectl debugging, or waking sleeping previews.

Aug 28, 2026
cursor-agents-workflow
unclassified

Human handoff, Linear branch names, reviewable (non-draft) PRs, Claude, Greptile, and Codex review comments, preview test steps, proof of work posted on the GitHub PR, and review-doubt notes for Cursor agents. Use when a Cursor Cloud or Cursor desktop agent…

Aug 28, 2026
frontend-browser-review
unclassified

Shared workflow for browser-based review of user-visible frontend changes in Langfuse. Use when a change affects UI behavior, layout, styling, navigation, or browser-visible regressions and should be checked with available browser automation before signoff.

Aug 28, 2026
git-workflow
unclassified

Langfuse repo Git, GitHub, commit, branch, pull request, issue search, release, and production-promotion workflow. Use when staging, committing, pushing, opening PRs, choosing a Linear git branch name, handling Claude, Greptile, or Codex review comments,…

Aug 28, 2026
langfuse-codebase-navigator
unclassified

Navigate Langfuse repositories, code areas, and agent skills. Use to locate code, choose the right repo or skill, search across the Langfuse organization, or orient before implementation, debugging, documentation, support, or operations.

Aug 28, 2026
seed-test-data
unclassified

Seed reproducible local Langfuse data in ClickHouse and Postgres. Use for complex traces, long sessions, v3/v4 events, bulk list data, or frontend rendering and performance tests; never use ad hoc scripts or raw inserts.

Aug 27, 2026
Showing 8 of 9 collected skills.
create-steering-documents
software-developers

Create comprehensive steering documents for development projects. Generates project-specific standards, git workflows, and technology guidelines in .kiro/steering/ directory.

Dec 19, 2025
ai-prompting
software-developers

Effective communication strategies for AI-assisted development. Learn context-first prompting, phased interactions, iterative refinement, and validation techniques to get better results from Claude and other AI coding assistants.

Dec 19, 2025
design-documentation
software-developers

Transform approved requirements into comprehensive technical designs. Define system architecture, component interactions, data models, and interfaces to create a blueprint for implementation.

Dec 19, 2025
quality-assurance
software-quality-assurance-analysts-and-testers

Comprehensive testing and validation strategies for spec-driven development. Learn phase-specific validation techniques, quality gates, and testing approaches to ensure high-quality implementation.

Dec 19, 2025
requirements-engineering
software-developers

Transform vague feature ideas into clear, testable requirements using EARS format. Capture user stories, define acceptance criteria, identify edge cases, and validate completeness before moving to design.

Dec 19, 2025
spec-driven-development
software-developers

Systematic three-phase approach to feature development using Requirements, Design, and Tasks phases. Transforms vague feature ideas into well-defined, implementable solutions that reduce ambiguity, improve quality, and enable effective AI collaboration.

Dec 19, 2025
task-breakdown
software-developers

Convert technical designs into actionable, sequenced implementation tasks. Create clear coding tasks that enable incremental progress, respect dependencies, and provide a roadmap for systematic feature development.

Dec 19, 2025
troubleshooting
software-developers

Diagnose and resolve common issues during spec-driven development and implementation. Learn strategies for handling spec-reality divergence, dependency blocks, unclear requirements, and other execution challenges.

Dec 19, 2025
guardrails
unclassified

Turn lazar's enforcement layers on or off. Use when a write fails with 'Operation not permitted', when the operator asks for full access, when you need to edit bin/ src/ logs/, or when the operator asks to re-enable safety. Toggles all four layers at once:…

Aug 8, 2026
subagent
unclassified

The ONLY sanctioned way to delegate work to a lazar sub-agent. Uses locked bin/lazar-spawn — lints the prompt, bounds retries, wall-clock-kills wedged children, and gates success by re-checking declared claims against the filesystem. Prefer pack-and-spawn.sh…

Aug 7, 2026
harness
unclassified

Continual harness — ranked scoped store for memories, skills, prompt notes, and subagent recipes. Auto-injected at session-start. Use to record durable lessons (add), load full entries, score helpful/unhelpful, and seed from playbook/learnings. Prefer this…

Aug 7, 2026
env-vars
software-developers

Load, list, verify, and store API keys. Canonical source is macOS Keychain (service=lazar). Use when you need a credential, to check which providers work, or after rotating keys. Never print secret values.

Jul 15, 2026
self-patch
software-developers

How I notice a recurring failure of my own, root-cause it, fix what I can myself (behavioral rules, config, ignore files), and — for anything needing a kernel change I can't apply — draft a verified proposal for the operator to review. The capstone that turns…

Jul 12, 2026
log-harvest
software-developers

Turn raw stream.jsonl logs into durable, readable memory — a work journal of what I built and worked on — so the multi-MB archives stop being the only record of my own history. Run after sessions, before pruning logs, or whenever I can't recall recent work.…

Jul 8, 2026
health-check
software-developers

Verify lazar is installed correctly and all load-bearing behaviors work end-to-end. Runs static checks (kernel locked, env vars, skills present), boundary tests (sandbox enforcement), live behavior tests (log auto-rotation, memory persistence, recursion), and…

Jul 8, 2026
create-tui
network-and-computer-systems-administrators

Scaffold a terminal interface for lazar — a small client project under workspace/<name>/ that consumes `lazar -p --output-format stream-json` and renders the events. Default stack: TypeScript + readline. Optional: Go + Bubble Tea, Python + Textual, or…

May 1, 2026
auth
software-developers

Add user accounts and sign-in to this TanStack Start app. Use when the app needs authentication, sign-in, user accounts, protected routes, or per-user data. Triggers on "auth", "login", "log in", "sign in", "sign up", "account", "users", "authentication",…

Aug 18, 2026
building-games
software-developers

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision,…

Aug 18, 2026
generate2dmap
special-effects-artists-and-animators

Generate production-oriented 2D game maps with `imagine_text_to_image`: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art…

Aug 18, 2026
imagine
special-effects-artists-and-animators

How to use the Imagine tools in Grok Build: imagine_text_to_image, imagine_image_to_image, imagine_reference_to_image, imagine_text_to_video, imagine_image_to_video, imagine_reference_to_video, and render_file for chat previews. When to build a visual with…

Aug 18, 2026
multiplayer-p2p
software-developers

Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for…

Aug 18, 2026
neon
database-architects

Use Neon Postgres (the database) in this TanStack Start app. Use when the app needs to store or query data, persist state, or keep per-user data. Triggers on "database", "Postgres", "Neon", "save data", "store data", "persist", "tables", "SQL", "query",…

Aug 18, 2026
og
web-developers

Share-link previews and app identity for apps on *.grok.me: the og:image card in the root head, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A…

Aug 18, 2026
xai-api
software-developers

Call the xAI API (Grok) from this app's server code using the injected XAI_API_KEY: chat/LLM features, image and video generation (Imagine), and voice (text-to-speech). Use when the app needs any "AI" / "assistant" / "chatbot" / "Grok" functionality, runtime…

Aug 18, 2026
Showing 12 of 25 repositories