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jasonkneen
GitHub 제작자 프로필

jasonkneen

25개 GitHub 저장소에서 수집된 168개 skills를 저장소 단위로 보여줍니다.

수집된 skills
168
저장소
25
업데이트
2026년 8월 28일
여기에는 상위 8개 저장소가 표시되며, 전체 저장소 목록은 아래에서 이어집니다.
저장소 탐색

저장소와 대표 skills

gmail
소프트웨어 개발자

Gated Gmail skill scaffold for OpenClicky. Use when the user asks to list, search, read, summarize, or draft replies to Gmail messages through local Google OAuth.

2026년 7월 9일
clicky-email-assistant
일반 사무원

Draft, rewrite, summarize, triage, and prepare replies or outreach emails. Use for Gmail/Outlook/Mail tasks, email thread summaries, outbound sequences, follow-ups, humanizing drafts, and Gmail sends that require upgraded send permission plus explicit…

2026년 7월 2일
clicky-google-workspace
일반 사무원

Use OpenClicky's Composio-backed Google Workspace integration for Gmail read/search, Gmail drafts and approved sends, Calendar events, Drive, Docs, Sheets, unread mail, files in Google Drive, and day-planning tasks.

2026년 7월 2일
cua-driver
소프트웨어 개발자

Drive native macOS apps and browser UI through OpenClicky's local computer-use MCP background lane, backed by Cua. Snapshot state, prefer AX element_index actions, use explicit pixel/foreground paths only when the current OpenClicky tool surface exposes them,…

2026년 7월 2일
gog
일반 사무원

Use OpenClicky's local gog CLI as the primary Google Workspace route for Gmail read/search, optional Gmail send only when already connected and explicitly approved, Calendar, Drive, Docs, Sheets, Chat, Contacts, auth status, and account inspection. Prefer gog…

2026년 7월 2일
google-workspace-gogcli
일반 사무원

Connect to Google Workspace through the local gogcli (`gog`) command for Gmail, Calendar, Drive, Docs, Sheets, Slides, Chat, Contacts, Tasks, Groups, Admin, Classroom, Forms, Apps Script, People, and Keep. Use when the user asks OpenClicky to use Google…

2026년 7월 2일
openclicky-email-assistant
일반 사무원

Draft, rewrite, summarize, triage, and prepare replies or outreach emails. Use for Gmail/Outlook/Mail tasks, email thread summaries, outbound sequences, follow-ups, humanizing drafts, and Gmail sends that require upgraded send permission plus explicit…

2026년 7월 2일
nodex-head-gestures
소프트웨어 개발자

Ask low-risk yes/no questions through the optional local Nodex AirPods head-gesture helper. Use when the user wants to answer by nodding or shaking their head, says they are hands-free, or asks for AirPods gesture confirmation while an OpenClicky Agent Mode…

2026년 6월 2일
수집된 skill 61개 중 8개를 표시합니다.
tinyworld-render-performance
소프트웨어 개발자

Use when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance.

2026년 7월 1일
tinyworld-island-viewer
소프트웨어 개발자

Use when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.

2026년 6월 29일
tinyworld-lowpoly-stylized-3d
소프트웨어 개발자

Use when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly Pizza models, material palettes, scale/orientation, silhouettes, clouds/planes/crop…

2026년 6월 29일
tinyworld-runtime-state
소프트웨어 개발자

Use when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots localStorage into tinyworld-defaults.json. Also covers the inline-script regex…

2026년 6월 29일
tinyworld-tinyverse-collectibles
소프트웨어 개발자

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.

2026년 6월 29일
tinyworld-integrations
소프트웨어 개발자

Use when changing Tiny World Builder API, webhook, SSE, MCP, plugin, or automation examples.

2026년 6월 29일
tinyworld-lowpoly-world-prompt
소프트웨어 개발자

Use when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes.

2026년 6월 27일
tinyworld-shader-fx
소프트웨어 개발자

Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js…

2026년 6월 27일
수집된 skill 31개 중 8개를 표시합니다.
building-games
미분류

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision,…

2026년 8월 15일
game-animation-frames
미분류

Deep guide for game ANIMATION assets: motion cycles, action keyframes, effect sequences, and animation sprite sheets — built around a video-first pipeline. In this app-builder sandbox, execute via the video2dsprite / generate2dsprite skills (magenta +…

2026년 8월 15일
game-character-consistency
미분류

Deep guide for CHARACTER IDENTITY across images: turnarounds (front/side/ back), state and damage variants, palette swaps, equipment changes, and same-character-in-context sets. Use whenever generating character turnarounds, character sheets, variants of an…

2026년 8월 15일
game-ui-icons
미분류

Deep guide for game UI assets: buttons with interaction states, panels, bars, wordmark logos, and icon sets. Use whenever generating game UI elements, HUD assets, inventory icons, icon sets, buttons, or title logos. Complements game-asset-core.

2026년 8월 15일
generate2dmap
미분류

Generate production-oriented 2D game maps with `imagine_image`: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art (not pure…

2026년 8월 15일
generate2dsprite
미분류

Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn…

2026년 8월 15일
imagine
미분류

How to use the Imagine tools in Grok Build: imagine_image, imagine_video, and the asset helpers (imagine_view_media, imagine_create_asset, render_imagine_media). When to build a visual with code instead of generating it, prompt-craft, reference-first handling…

2026년 8월 15일
og
미분류

Share-link previews and app identity for apps on *.grok.me: the og:image card in the root head, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A…

2026년 8월 15일
수집된 skill 11개 중 8개를 표시합니다.
backend-dev-guidelines
미분류

Build or review Langfuse backend code. Use for tRPC routers, public REST APIs, BullMQ processors, services, middleware, Prisma or ClickHouse access, OpenTelemetry, Zod, environment configuration, or backend tests.

2026년 8월 28일
code-review
미분류

Review Langfuse code changes for correctness, regressions, and best practices.

2026년 8월 28일
langfuse-previews
미분류

Use Langfuse's disposable per-PR previews at pr-N.preview.langfuse.com (synthetic data only). Use for preview access, failed deployments, test-data seeding, kubectl debugging, or waking sleeping previews.

2026년 8월 28일
cursor-agents-workflow
미분류

Human handoff, Linear branch names, reviewable (non-draft) PRs, Claude, Greptile, and Codex review comments, preview test steps, proof of work posted on the GitHub PR, and review-doubt notes for Cursor agents. Use when a Cursor Cloud or Cursor desktop agent…

2026년 8월 28일
frontend-browser-review
미분류

Shared workflow for browser-based review of user-visible frontend changes in Langfuse. Use when a change affects UI behavior, layout, styling, navigation, or browser-visible regressions and should be checked with available browser automation before signoff.

2026년 8월 28일
git-workflow
미분류

Langfuse repo Git, GitHub, commit, branch, pull request, issue search, release, and production-promotion workflow. Use when staging, committing, pushing, opening PRs, choosing a Linear git branch name, handling Claude, Greptile, or Codex review comments,…

2026년 8월 28일
langfuse-codebase-navigator
미분류

Navigate Langfuse repositories, code areas, and agent skills. Use to locate code, choose the right repo or skill, search across the Langfuse organization, or orient before implementation, debugging, documentation, support, or operations.

2026년 8월 28일
seed-test-data
미분류

Seed reproducible local Langfuse data in ClickHouse and Postgres. Use for complex traces, long sessions, v3/v4 events, bulk list data, or frontend rendering and performance tests; never use ad hoc scripts or raw inserts.

2026년 8월 27일
수집된 skill 9개 중 8개를 표시합니다.
create-steering-documents
소프트웨어 개발자

Create comprehensive steering documents for development projects. Generates project-specific standards, git workflows, and technology guidelines in .kiro/steering/ directory.

2025년 12월 19일
ai-prompting
소프트웨어 개발자

Effective communication strategies for AI-assisted development. Learn context-first prompting, phased interactions, iterative refinement, and validation techniques to get better results from Claude and other AI coding assistants.

2025년 12월 19일
design-documentation
소프트웨어 개발자

Transform approved requirements into comprehensive technical designs. Define system architecture, component interactions, data models, and interfaces to create a blueprint for implementation.

2025년 12월 19일
quality-assurance
소프트웨어 품질 보증 분석가·테스터

Comprehensive testing and validation strategies for spec-driven development. Learn phase-specific validation techniques, quality gates, and testing approaches to ensure high-quality implementation.

2025년 12월 19일
requirements-engineering
소프트웨어 개발자

Transform vague feature ideas into clear, testable requirements using EARS format. Capture user stories, define acceptance criteria, identify edge cases, and validate completeness before moving to design.

2025년 12월 19일
spec-driven-development
소프트웨어 개발자

Systematic three-phase approach to feature development using Requirements, Design, and Tasks phases. Transforms vague feature ideas into well-defined, implementable solutions that reduce ambiguity, improve quality, and enable effective AI collaboration.

2025년 12월 19일
task-breakdown
소프트웨어 개발자

Convert technical designs into actionable, sequenced implementation tasks. Create clear coding tasks that enable incremental progress, respect dependencies, and provide a roadmap for systematic feature development.

2025년 12월 19일
troubleshooting
소프트웨어 개발자

Diagnose and resolve common issues during spec-driven development and implementation. Learn strategies for handling spec-reality divergence, dependency blocks, unclear requirements, and other execution challenges.

2025년 12월 19일
guardrails
미분류

Turn lazar's enforcement layers on or off. Use when a write fails with 'Operation not permitted', when the operator asks for full access, when you need to edit bin/ src/ logs/, or when the operator asks to re-enable safety. Toggles all four layers at once:…

2026년 8월 8일
subagent
미분류

The ONLY sanctioned way to delegate work to a lazar sub-agent. Uses locked bin/lazar-spawn — lints the prompt, bounds retries, wall-clock-kills wedged children, and gates success by re-checking declared claims against the filesystem. Prefer pack-and-spawn.sh…

2026년 8월 7일
harness
미분류

Continual harness — ranked scoped store for memories, skills, prompt notes, and subagent recipes. Auto-injected at session-start. Use to record durable lessons (add), load full entries, score helpful/unhelpful, and seed from playbook/learnings. Prefer this…

2026년 8월 7일
env-vars
소프트웨어 개발자

Load, list, verify, and store API keys. Canonical source is macOS Keychain (service=lazar). Use when you need a credential, to check which providers work, or after rotating keys. Never print secret values.

2026년 7월 15일
self-patch
소프트웨어 개발자

How I notice a recurring failure of my own, root-cause it, fix what I can myself (behavioral rules, config, ignore files), and — for anything needing a kernel change I can't apply — draft a verified proposal for the operator to review. The capstone that turns…

2026년 7월 12일
log-harvest
소프트웨어 개발자

Turn raw stream.jsonl logs into durable, readable memory — a work journal of what I built and worked on — so the multi-MB archives stop being the only record of my own history. Run after sessions, before pruning logs, or whenever I can't recall recent work.…

2026년 7월 8일
health-check
소프트웨어 개발자

Verify lazar is installed correctly and all load-bearing behaviors work end-to-end. Runs static checks (kernel locked, env vars, skills present), boundary tests (sandbox enforcement), live behavior tests (log auto-rotation, memory persistence, recursion), and…

2026년 7월 8일
create-tui
네트워크·컴퓨터 시스템 관리자

Scaffold a terminal interface for lazar — a small client project under workspace/<name>/ that consumes `lazar -p --output-format stream-json` and renders the events. Default stack: TypeScript + readline. Optional: Go + Bubble Tea, Python + Textual, or…

2026년 5월 1일
auth
소프트웨어 개발자

Add user accounts and sign-in to this TanStack Start app. Use when the app needs authentication, sign-in, user accounts, protected routes, or per-user data. Triggers on "auth", "login", "log in", "sign in", "sign up", "account", "users", "authentication",…

2026년 8월 18일
building-games
소프트웨어 개발자

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision,…

2026년 8월 18일
generate2dmap
특수 효과 아티스트 및 애니메이터

Generate production-oriented 2D game maps with `imagine_text_to_image`: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art…

2026년 8월 18일
imagine
특수 효과 아티스트 및 애니메이터

How to use the Imagine tools in Grok Build: imagine_text_to_image, imagine_image_to_image, imagine_reference_to_image, imagine_text_to_video, imagine_image_to_video, imagine_reference_to_video, and render_file for chat previews. When to build a visual with…

2026년 8월 18일
multiplayer-p2p
소프트웨어 개발자

Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for…

2026년 8월 18일
neon
데이터베이스 아키텍트

Use Neon Postgres (the database) in this TanStack Start app. Use when the app needs to store or query data, persist state, or keep per-user data. Triggers on "database", "Postgres", "Neon", "save data", "store data", "persist", "tables", "SQL", "query",…

2026년 8월 18일
og
웹 개발자

Share-link previews and app identity for apps on *.grok.me: the og:image card in the root head, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A…

2026년 8월 18일
xai-api
소프트웨어 개발자

Call the xAI API (Grok) from this app's server code using the injected XAI_API_KEY: chat/LLM features, image and video generation (Imagine), and voice (text-to-speech). Use when the app needs any "AI" / "assistant" / "chatbot" / "Grok" functionality, runtime…

2026년 8월 18일
저장소 25개 중 12개 표시