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jasonkneen
GitHub クリエイタープロフィール

jasonkneen

25 件の GitHub リポジトリにある 168 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
168
リポジトリ
25
更新
2026年8月28日
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

ここでは上位 8 件のリポジトリを表示しています。完全なリストは下に続きます。
リポジトリエクスプローラー

リポジトリと代表的な skills

gmail
ソフトウェア開発者

Gated Gmail skill scaffold for OpenClicky. Use when the user asks to list, search, read, summarize, or draft replies to Gmail messages through local Google OAuth.

2026年7月9日
clicky-email-assistant
一般事務員

Draft, rewrite, summarize, triage, and prepare replies or outreach emails. Use for Gmail/Outlook/Mail tasks, email thread summaries, outbound sequences, follow-ups, humanizing drafts, and Gmail sends that require upgraded send permission plus explicit…

2026年7月2日
clicky-google-workspace
一般事務員

Use OpenClicky's Composio-backed Google Workspace integration for Gmail read/search, Gmail drafts and approved sends, Calendar events, Drive, Docs, Sheets, unread mail, files in Google Drive, and day-planning tasks.

2026年7月2日
cua-driver
ソフトウェア開発者

Drive native macOS apps and browser UI through OpenClicky's local computer-use MCP background lane, backed by Cua. Snapshot state, prefer AX element_index actions, use explicit pixel/foreground paths only when the current OpenClicky tool surface exposes them,…

2026年7月2日
gog
一般事務員

Use OpenClicky's local gog CLI as the primary Google Workspace route for Gmail read/search, optional Gmail send only when already connected and explicitly approved, Calendar, Drive, Docs, Sheets, Chat, Contacts, auth status, and account inspection. Prefer gog…

2026年7月2日
google-workspace-gogcli
一般事務員

Connect to Google Workspace through the local gogcli (`gog`) command for Gmail, Calendar, Drive, Docs, Sheets, Slides, Chat, Contacts, Tasks, Groups, Admin, Classroom, Forms, Apps Script, People, and Keep. Use when the user asks OpenClicky to use Google…

2026年7月2日
openclicky-email-assistant
一般事務員

Draft, rewrite, summarize, triage, and prepare replies or outreach emails. Use for Gmail/Outlook/Mail tasks, email thread summaries, outbound sequences, follow-ups, humanizing drafts, and Gmail sends that require upgraded send permission plus explicit…

2026年7月2日
nodex-head-gestures
ソフトウェア開発者

Ask low-risk yes/no questions through the optional local Nodex AirPods head-gesture helper. Use when the user wants to answer by nodding or shaking their head, says they are hands-free, or asks for AirPods gesture confirmation while an OpenClicky Agent Mode…

2026年6月2日
収集済み skill 61 件中 8 件を表示しています。
tinyworld-render-performance
ソフトウェア開発者

Use when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance.

2026年7月1日
tinyworld-island-viewer
ソフトウェア開発者

Use when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.

2026年6月29日
tinyworld-lowpoly-stylized-3d
ソフトウェア開発者

Use when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly Pizza models, material palettes, scale/orientation, silhouettes, clouds/planes/crop…

2026年6月29日
tinyworld-runtime-state
ソフトウェア開発者

Use when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots localStorage into tinyworld-defaults.json. Also covers the inline-script regex…

2026年6月29日
tinyworld-tinyverse-collectibles
ソフトウェア開発者

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.

2026年6月29日
tinyworld-integrations
ソフトウェア開発者

Use when changing Tiny World Builder API, webhook, SSE, MCP, plugin, or automation examples.

2026年6月29日
tinyworld-lowpoly-world-prompt
ソフトウェア開発者

Use when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes.

2026年6月27日
tinyworld-shader-fx
ソフトウェア開発者

Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js…

2026年6月27日
収集済み skill 31 件中 8 件を表示しています。
building-games
未分類

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision,…

2026年8月15日
game-animation-frames
未分類

Deep guide for game ANIMATION assets: motion cycles, action keyframes, effect sequences, and animation sprite sheets — built around a video-first pipeline. In this app-builder sandbox, execute via the video2dsprite / generate2dsprite skills (magenta +…

2026年8月15日
game-character-consistency
未分類

Deep guide for CHARACTER IDENTITY across images: turnarounds (front/side/ back), state and damage variants, palette swaps, equipment changes, and same-character-in-context sets. Use whenever generating character turnarounds, character sheets, variants of an…

2026年8月15日
game-ui-icons
未分類

Deep guide for game UI assets: buttons with interaction states, panels, bars, wordmark logos, and icon sets. Use whenever generating game UI elements, HUD assets, inventory icons, icon sets, buttons, or title logos. Complements game-asset-core.

2026年8月15日
generate2dmap
未分類

Generate production-oriented 2D game maps with `imagine_image`: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art (not pure…

2026年8月15日
generate2dsprite
未分類

Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn…

2026年8月15日
imagine
未分類

How to use the Imagine tools in Grok Build: imagine_image, imagine_video, and the asset helpers (imagine_view_media, imagine_create_asset, render_imagine_media). When to build a visual with code instead of generating it, prompt-craft, reference-first handling…

2026年8月15日
og
未分類

Share-link previews and app identity for apps on *.grok.me: the og:image card in the root head, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A…

2026年8月15日
収集済み skill 11 件中 8 件を表示しています。
backend-dev-guidelines
未分類

Build or review Langfuse backend code. Use for tRPC routers, public REST APIs, BullMQ processors, services, middleware, Prisma or ClickHouse access, OpenTelemetry, Zod, environment configuration, or backend tests.

2026年8月28日
code-review
未分類

Review Langfuse code changes for correctness, regressions, and best practices.

2026年8月28日
langfuse-previews
未分類

Use Langfuse's disposable per-PR previews at pr-N.preview.langfuse.com (synthetic data only). Use for preview access, failed deployments, test-data seeding, kubectl debugging, or waking sleeping previews.

2026年8月28日
cursor-agents-workflow
未分類

Human handoff, Linear branch names, reviewable (non-draft) PRs, Claude, Greptile, and Codex review comments, preview test steps, proof of work posted on the GitHub PR, and review-doubt notes for Cursor agents. Use when a Cursor Cloud or Cursor desktop agent…

2026年8月28日
frontend-browser-review
未分類

Shared workflow for browser-based review of user-visible frontend changes in Langfuse. Use when a change affects UI behavior, layout, styling, navigation, or browser-visible regressions and should be checked with available browser automation before signoff.

2026年8月28日
git-workflow
未分類

Langfuse repo Git, GitHub, commit, branch, pull request, issue search, release, and production-promotion workflow. Use when staging, committing, pushing, opening PRs, choosing a Linear git branch name, handling Claude, Greptile, or Codex review comments,…

2026年8月28日
langfuse-codebase-navigator
未分類

Navigate Langfuse repositories, code areas, and agent skills. Use to locate code, choose the right repo or skill, search across the Langfuse organization, or orient before implementation, debugging, documentation, support, or operations.

2026年8月28日
seed-test-data
未分類

Seed reproducible local Langfuse data in ClickHouse and Postgres. Use for complex traces, long sessions, v3/v4 events, bulk list data, or frontend rendering and performance tests; never use ad hoc scripts or raw inserts.

2026年8月27日
収集済み skill 9 件中 8 件を表示しています。
create-steering-documents
ソフトウェア開発者

Create comprehensive steering documents for development projects. Generates project-specific standards, git workflows, and technology guidelines in .kiro/steering/ directory.

2025年12月19日
ai-prompting
ソフトウェア開発者

Effective communication strategies for AI-assisted development. Learn context-first prompting, phased interactions, iterative refinement, and validation techniques to get better results from Claude and other AI coding assistants.

2025年12月19日
design-documentation
ソフトウェア開発者

Transform approved requirements into comprehensive technical designs. Define system architecture, component interactions, data models, and interfaces to create a blueprint for implementation.

2025年12月19日
quality-assurance
ソフトウェア品質保証アナリスト・テスター

Comprehensive testing and validation strategies for spec-driven development. Learn phase-specific validation techniques, quality gates, and testing approaches to ensure high-quality implementation.

2025年12月19日
requirements-engineering
ソフトウェア開発者

Transform vague feature ideas into clear, testable requirements using EARS format. Capture user stories, define acceptance criteria, identify edge cases, and validate completeness before moving to design.

2025年12月19日
spec-driven-development
ソフトウェア開発者

Systematic three-phase approach to feature development using Requirements, Design, and Tasks phases. Transforms vague feature ideas into well-defined, implementable solutions that reduce ambiguity, improve quality, and enable effective AI collaboration.

2025年12月19日
task-breakdown
ソフトウェア開発者

Convert technical designs into actionable, sequenced implementation tasks. Create clear coding tasks that enable incremental progress, respect dependencies, and provide a roadmap for systematic feature development.

2025年12月19日
troubleshooting
ソフトウェア開発者

Diagnose and resolve common issues during spec-driven development and implementation. Learn strategies for handling spec-reality divergence, dependency blocks, unclear requirements, and other execution challenges.

2025年12月19日
guardrails
未分類

Turn lazar's enforcement layers on or off. Use when a write fails with 'Operation not permitted', when the operator asks for full access, when you need to edit bin/ src/ logs/, or when the operator asks to re-enable safety. Toggles all four layers at once:…

2026年8月8日
subagent
未分類

The ONLY sanctioned way to delegate work to a lazar sub-agent. Uses locked bin/lazar-spawn — lints the prompt, bounds retries, wall-clock-kills wedged children, and gates success by re-checking declared claims against the filesystem. Prefer pack-and-spawn.sh…

2026年8月7日
harness
未分類

Continual harness — ranked scoped store for memories, skills, prompt notes, and subagent recipes. Auto-injected at session-start. Use to record durable lessons (add), load full entries, score helpful/unhelpful, and seed from playbook/learnings. Prefer this…

2026年8月7日
env-vars
ソフトウェア開発者

Load, list, verify, and store API keys. Canonical source is macOS Keychain (service=lazar). Use when you need a credential, to check which providers work, or after rotating keys. Never print secret values.

2026年7月15日
self-patch
ソフトウェア開発者

How I notice a recurring failure of my own, root-cause it, fix what I can myself (behavioral rules, config, ignore files), and — for anything needing a kernel change I can't apply — draft a verified proposal for the operator to review. The capstone that turns…

2026年7月12日
log-harvest
ソフトウェア開発者

Turn raw stream.jsonl logs into durable, readable memory — a work journal of what I built and worked on — so the multi-MB archives stop being the only record of my own history. Run after sessions, before pruning logs, or whenever I can't recall recent work.…

2026年7月8日
health-check
ソフトウェア開発者

Verify lazar is installed correctly and all load-bearing behaviors work end-to-end. Runs static checks (kernel locked, env vars, skills present), boundary tests (sandbox enforcement), live behavior tests (log auto-rotation, memory persistence, recursion), and…

2026年7月8日
create-tui
ネットワーク・コンピュータシステム管理者

Scaffold a terminal interface for lazar — a small client project under workspace/<name>/ that consumes `lazar -p --output-format stream-json` and renders the events. Default stack: TypeScript + readline. Optional: Go + Bubble Tea, Python + Textual, or…

2026年5月1日
auth
ソフトウェア開発者

Add user accounts and sign-in to this TanStack Start app. Use when the app needs authentication, sign-in, user accounts, protected routes, or per-user data. Triggers on "auth", "login", "log in", "sign in", "sign up", "account", "users", "authentication",…

2026年8月18日
building-games
ソフトウェア開発者

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision,…

2026年8月18日
generate2dmap
特殊効果アーティスト・アニメーター

Generate production-oriented 2D game maps with `imagine_text_to_image`: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art…

2026年8月18日
imagine
特殊効果アーティスト・アニメーター

How to use the Imagine tools in Grok Build: imagine_text_to_image, imagine_image_to_image, imagine_reference_to_image, imagine_text_to_video, imagine_image_to_video, imagine_reference_to_video, and render_file for chat previews. When to build a visual with…

2026年8月18日
multiplayer-p2p
ソフトウェア開発者

Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for…

2026年8月18日
neon
データベースアーキテクト

Use Neon Postgres (the database) in this TanStack Start app. Use when the app needs to store or query data, persist state, or keep per-user data. Triggers on "database", "Postgres", "Neon", "save data", "store data", "persist", "tables", "SQL", "query",…

2026年8月18日
og
ウェブ開発者

Share-link previews and app identity for apps on *.grok.me: the og:image card in the root head, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A…

2026年8月18日
xai-api
ソフトウェア開発者

Call the xAI API (Grok) from this app's server code using the injected XAI_API_KEY: chat/LLM features, image and video generation (Imagine), and voice (text-to-speech). Use when the app needs any "AI" / "assistant" / "chatbot" / "Grok" functionality, runtime…

2026年8月18日
25 件中 12 件のリポジトリを表示