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25개 GitHub 저장소에서 수집된 331개 skills를 저장소 단위로 보여줍니다.

수집된 skills
331
저장소
25
업데이트
2026년 8월 30일
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

#01
skills
skills 129개 · 2026년 6월 24일
소프트웨어 개발자소프트웨어 품질 보증 분석가·테스터웹 개발자프로젝트 관리 전문가웹·디지털 인터페이스 디자이너그래픽 디자이너
직업 카테고리 15개 · 100% 분류됨
39%비중
#02
intellij-community
skills 71개 · 2026년 8월 12일
소프트웨어 개발자소프트웨어 품질 보증 분석가·테스터기타 컴퓨터 관련 직업웹·디지털 인터페이스 디자이너
직업 카테고리 4개 · 100% 분류됨
21%비중
#03
MPS
skills 39개 · 2026년 7월 21일
소프트웨어 개발자소프트웨어 품질 보증 분석가·테스터
직업 카테고리 2개 · 100% 분류됨
12%비중
#04
youtrackdb
skills 16개 · 2026년 7월 1일
소프트웨어 개발자소프트웨어 품질 보증 분석가·테스터기술 작가
직업 카테고리 3개 · 100% 분류됨
4.8%비중
#05
thinkrail
skills 13개 · 2026년 8월 27일
소프트웨어 개발자
직업 카테고리 1개 · 46% 분류됨
3.9%비중
#06
junie-extensions
skills 9개 · 2026년 5월 13일
소프트웨어 개발자데이터베이스 아키텍트
직업 카테고리 2개 · 100% 분류됨
2.7%비중
#07
kotlin
skills 7개 · 2026년 8월 25일
소프트웨어 개발자소프트웨어 품질 보증 분석가·테스터
직업 카테고리 2개 · 29% 분류됨
2.1%비중
#08
ideavim
skills 6개 · 2026년 7월 24일
소프트웨어 개발자소프트웨어 품질 보증 분석가·테스터
직업 카테고리 2개 · 100% 분류됨
1.8%비중
여기에는 상위 8개 저장소가 표시되며, 전체 저장소 목록은 아래에서 이어집니다.
저장소 탐색

저장소와 대표 skills

debugging-code
소프트웨어 개발자

Use for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, and other GameDev or mixed-language projects. Trigger when runtime state or control-flow evidence is needed —…

2026년 6월 24일
refactoring-code
소프트웨어 개발자

Use when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or mixed-language projects. Trigger when edits must update declarations and usages across…

2026년 6월 24일
modern-web-guidance
웹 개발자

Search tool for modern web development best practices. MANDATORY: Execute FIRST for all HTML/CSS and clientside JS tasks. Do NOT skip — web APIs evolve rapidly and training weights contain obsolete patterns. Trigger immediately for: - UI/Layout: Modals,…

2026년 5월 20일
cloudflare-deploy
소프트웨어 개발자

Deploy applications and infrastructure to Cloudflare using Workers, Pages, and related platform services. Use when the user asks to deploy, host, publish, or set up a project on Cloudflare.

2026년 4월 28일
algorithmic-art
소프트웨어 개발자

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather…

2026년 4월 28일
web-design-guidelines
웹·디지털 인터페이스 디자이너

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

2026년 4월 28일
brand-guidelines
그래픽 디자이너

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

2026년 4월 28일
canvas-design
그래픽 디자이너

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work…

2026년 4월 28일
수집된 skill 129개 중 8개를 표시합니다.
수집된 skill 71개 중 8개를 표시합니다.
mps-aspect-editor
소프트웨어 개발자

Use when creating or changing MPS editor definitions — the overall workflow from scaffolding a `ConceptEditorDeclaration` through componentizing reusable `EditorComponentDeclaration`s, refining cell models and cell layouts, applying style sheets and…

2026년 7월 21일
mps-aspect-constraints
소프트웨어 개발자

Use when defining or editing MPS language constraints — property validators / setters / getters, referent search scopes (imperative or inherited via `ScopeProvider.getScope`), `referentSetHandler` side effects, default-scope blocks, `canBeChild` /…

2026년 7월 21일
mps-aspect-editor-menus-and-keymaps
소프트웨어 개발자

Use when authoring the **non-layout** parts of the MPS editor aspect — what happens when the user types, presses a key, triggers completion, pastes, or invokes a context action. Covers action maps (`CellActionMapDeclaration`), cell keymaps…

2026년 7월 21일
mps-aspect-intentions
소프트웨어 개발자

Use when defining or editing MPS intentions (the Alt+Enter context-action aspect) — adding `IntentionDeclaration` roots, parameterized or surround-with variants, description/isApplicable/execute blocks, child-filter functions, factory-initialized AST…

2026년 7월 21일
mps-aspect-structure-concepts
소프트웨어 개발자

Define concepts, interface concepts, enumerations, and constrained data types in an MPS language's `structure` aspect. Covers smart-reference detection, alias rules, cardinality, INamedConcept usage, bulk creation, and the full `mps_mcp_alter_structure` /…

2026년 7월 21일
mps-model-manipulation
소프트웨어 개발자

Use when writing or editing MPS BaseLanguage code that lives inside a model — behavior methods, typesystem rules, checking rules, generator queries, constraints, intentions, scope/canBe callbacks, dataflow builders — and combines the `smodel`, `collections`,…

2026년 7월 21일
mps-mcp-workflow
소프트웨어 개발자

Complete JetBrains MPS workflow guide for DSL projects — models, languages, generators, node JSON blueprints, validation, MPS MCP tool usage, and the index of companion skills. Use whenever working in an MPS project, when AGENTS.md says to load the MPS…

2026년 7월 17일
mps-node-editing
소프트웨어 개발자

Add, update, or delete MPS nodes using JSON blueprints — covers the unified blueprint format, staged construction for large subtrees, validation, and reference repair. Use whenever creating, editing, or restructuring nodes in any MPS model (structure, editor,…

2026년 7월 17일
수집된 skill 39개 중 8개를 표시합니다.
code-review
소프트웨어 품질 보증 분석가·테스터

Review code, test, and workflow-machinery changes across multiple dimensions using specialized agents with triage-based selection.

2026년 7월 1일
create-plan
소프트웨어 개발자

Research the codebase and create an implementation plan with architecture notes, design document, and track decomposition. Use when starting a new feature or large change.

2026년 6월 30일
execute-tracks
소프트웨어 개발자

Execute the implementation plan: autonomous plan review (Phase 2) on first invocation, then track-by-track execution (Phase A review + decomposition, Phase B implementation, Phase C code review). Use after /create-plan to implement the planned work.

2026년 6월 30일
fix-ci-failure
소프트웨어 품질 보증 분석가·테스터

Diagnose and fix a CI test failure from a GitHub PR or workflow run. Includes root cause analysis, dimensional code review, and PR creation.

2026년 6월 30일
edit-design
소프트웨어 개발자

Apply an edit to `design.md` or `design-mechanics.md` through the mutation discipline: apply → auto-review → iterate → present. Use this instead of directly Editing those files.

2026년 6월 26일
readability-feedback
소프트웨어 개발자

Audit a finished design document for hard-to-read or hard-to-understand paragraphs, then harden the house-style rules so future design docs avoid them. Fans out audit sub-agents, classifies each obscure passage as caught-by-an-existing-rule or a gap, and…

2026년 6월 26일
ai-tells
기술 작가

Reviews any draft for AI writing tells and produces a clean rewrite. Catches structural fingerprints (negative parallelism like "It's not X, it's Y", bullet-everything, Title Case headings, adjective triads), analysis fingerprints (superficial -ing clauses,…

2026년 6월 19일
review-plan
소프트웨어 개발자

Manually re-run the autonomous plan review (Phase 2 — consistency + structural). The same review runs automatically as the first phase of /execute-tracks; this command is for re-runs after inline replanning or whenever the plan needs explicit re-validation.…

2026년 6월 19일
수집된 skill 16개 중 8개를 표시합니다.
reflecting-findings
미분류

Use when a reflection package hands you another agent's review findings to verify (before they become a fix request): you are the REFLECTOR, an independent skeptic. Judge each finding against the real code and settle it with reflect_finding — kept or refuted.

2026년 8월 27일
reviewing-changes
미분류

Use when a review package asks you to review a plan step's change set (todo.startReview): you are the REVIEWER, not the author. How to judge an agent-written diff, file findings with add_review_comment, and settle with exactly one review_verdict.

2026년 8월 27일
todos
미분류

This chat has a shared, live TODO plan — your tasks for the conversation, which the user also edits. Read this skill and reach for the todo_* tools whenever a request takes more than a couple of steps. It covers the plan model (group = task, items = its…

2026년 8월 27일
choosing-a-workflow
미분류

Use FIRST when any new piece of work arrives — a request, feature, change, fix, question, or idea — before starting on it or choosing an approach. Not for continuing work already routed to a workflow skill.

2026년 8월 24일
shipping-a-pr
미분류

Use when finished work needs to ship as a pull request, or when the ask is about a PR — creating one, bringing it up to date, adding screenshots, watching its checks, or addressing its review comments. Not for reviewing a PR you are not shipping.

2026년 8월 24일
brainstorming
미분류

Use this BEFORE any creative or feature work: building a new feature, adding functionality, changing behavior, or making a nontrivial design decision. Turns the user's request into a validated design — recorded as a spec-graph task-spec — before any…

2026년 8월 20일
writing-specs
미분류

Use when a workflow step drafts or revises a spec artifact — a goal-and-requirements, an architecture, or a module SPEC — or when a workflow skill names it at such a step. The shared quality bar for specs — not a workflow, nothing to execute.

2026년 8월 20일
importing-a-codebase
소프트웨어 개발자

Use when the repo holds real source code but no specs: the existing-codebase branch of setting-up-a-project, normally reached via that dispatcher, directly only when the situation is unmistakable. Not for empty workspaces (starting-a-new-project) or feature…

2026년 7월 21일
수집된 skill 13개 중 8개를 표시합니다.
android
소프트웨어 개발자

Senior Android engineer workflows — Kotlin-first (Java legacy supported), Jetpack Compose + View system, MVVM, Coroutines/Flow, Room, Retrofit, Hilt, plus device orchestration via plugin tools (device management, logcat, crash reports, app run) and mobile-mcp…

2026년 5월 13일
laravel-engineer
소프트웨어 개발자

Use when working on Laravel projects. Covers architecture decisions (Services vs Actions), thin controllers, Form Requests, API Resources, and API versioning. Enforces Larastan verification after code generation.

2026년 5월 8일
context7
소프트웨어 개발자

Up-to-date library and framework documentation via Context7 MCP. Use when setup, API, or version-specific questions require current documentation.

2026년 4월 27일
php-engineer
소프트웨어 개발자

Modern PHP 8.x policy and pitfalls. Use when writing, reviewing, or refactoring PHP code — enforces strict types, enum/readonly/match/DNF policy, PHPStan discipline, and catches the subtle traps (type coercion, mixed abuse, readonly mutation through…

2026년 4월 27일
redis-best-practices
소프트웨어 개발자

Redis policy & pitfalls — key naming, atomicity, TTL strategy, distributed locks, cache patterns, production traps. Use when designing Redis-backed caches, locks, queues, rate limiters, or sessions. Covers the traps LLMs get wrong by default: SETNX + EX…

2026년 4월 27일
sql-patterns
데이터베이스 아키텍트

SQL policy & pitfalls — query correctness, indexing strategy, safe migrations. Use when writing SQL, diagnosing slow queries, designing schemas, or reviewing Flyway/Liquibase migrations. Covers the traps LLMs miss by default: NOT IN with NULLs,…

2026년 4월 27일
java-engineer
소프트웨어 개발자

Java 17–25 policy and pitfalls. Use when writing, reviewing, or refactoring Java code — enforces idioms around records, sealed types, switch exhaustiveness, Optional, virtual threads, and null-safety that LLMs frequently get wrong.

2026년 4월 27일
kotlin-engineer
소프트웨어 개발자

Kotlin 2.x policy and pitfalls. Use when writing, reviewing, or refactoring Kotlin code — enforces coroutine-safety, Flow correctness, null-safety, and API-design rules that LLMs frequently get wrong.

2026년 4월 27일
수집된 skill 9개 중 8개를 표시합니다.
analysis-api-mark-internal-apis
미분류

Drive the per-module internal-API codebase test, then refine the suggested annotations down to `internal` (or up to `@KaImplementationDetail`) based on actual external usage

2026년 8월 25일
build-bump-gradle-version
미분류

Bumps the Gradle wrapper/distribution version that BUILDS the Kotlin project itself — the version behind `./gradlew`, defined by `gradle/wrapper/gradle-wrapper.properties`. Covers the wrapper regeneration and the version-specific fallout that follows it:…

2026년 8월 25일
build-tools-bump-gradle-api
미분류

Bumps the Gradle API version that Kotlin Gradle plugins are compiled against in the Kotlin compiler repository. Use this skill whenever the user asks to upgrade, bump, or update the Gradle compile API version, Gradle plugin API version, or…

2026년 8월 25일
build-tools-bump-gradle-in-tests
미분류

Bump the maximum supported Gradle version in the `kotlin-gradle-plugin-integration-tests` project. Use this whenever the user asks to bump Gradle in integration tests, add a new Gradle X.Y.Z to the test matrix, update `MAX_SUPPORTED` Gradle, "run tests…

2026년 8월 25일
disable-generation-check
미분류

Disables the TeamCity generation check (`forbidGenerationOnTeamcity`) for Kotlin version branching. Only invoke manually via /disable-generation-check.

2026년 8월 25일
minimize-repro-for-diagnostic-test
소프트웨어 품질 보증 분석가·테스터

Makes a minimal reproduction of a Frontend-related bug as a diagnostic test

2026년 8월 5일
analysis-api-create-cherry-pick-issue
소프트웨어 개발자

Create a KTIJ cherry-pick tracking issue for a KT fix that needs to be cherry-picked to an IntelliJ branch. Use when cherry-picking Analysis API fixes.

2026년 4월 2일
ue-code-authoring
미분류

Use when writing or modifying Unreal Engine C++ — classes, actors, components, subsystems, interfaces, ability-system (GAS) code, module dependencies, reflected UPROPERTY/UFUNCTION API, native gameplay tags, and testable gameplay behavior — in a project open…

2026년 8월 21일
ue-test-authoring
미분류

Use when writing or modifying Unreal Engine automated tests — Automation (IMPLEMENT_SIMPLE_AUTOMATION_TEST, DEFINE_SPEC), CQTest, Functional, Gauntlet, LowLevel/Catch2 — along with test modules and the Build.cs dependencies they need, in a project open in…

2026년 8월 21일
finding-tests
소프트웨어 품질 보증 분석가·테스터

Locates existing tests for a given C# class and method using the test coverage data supplied by IDE. Triggers ONLY for C# production code (`.cs` files in a Rider .NET solution) when generating new tests, adding test coverage, finding existing tests, or when…

2026년 7월 20일
refactoring-code
소프트웨어 개발자

Use when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or mixed-language projects. Trigger when edits must update declarations and usages across…

2026년 7월 10일
debugging-code
소프트웨어 개발자

Use for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, and other GameDev or mixed-language projects. Trigger when runtime state or control-flow evidence is needed —…

2026년 7월 6일
ue-live-debugging
소프트웨어 개발자

Use when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available. Value over bash/grep: analyze_calls traces C++ call hierarchies (ReSharper backend); get_file_problems surfaces IDE-detected issues; get_symbol_info confirms API…

2026년 7월 6일
저장소 25개 중 12개 표시