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fxgl-platformer

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UpdatedJune 4, 2026 at 06:54

Build a side-scrolling platformer in FXGL — set up physics with gravity for a player entity, implement jump with coyote time and jump buffer, handle one-way pass-through platforms, attach moving kinematic platforms the player can ride, bind the camera viewport to the player with world bounds, add parallax scrolling background layers, load Tiled TMX levels with solid tile collision, detect pit/fall-out-of-bounds deaths, stomp enemies from above, and implement a checkpoint and respawn system. Use this skill when building a Mario-style, precision platformer, run-and-jump, or any side-scrolling game with gravity-driven movement.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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