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fxgl-racing

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UpdatedJune 4, 2026 at 06:54

Build a top-down racing game in FXGL — implement vehicle physics with forward thrust, steering, friction, and drift, create a circuit track with ordered checkpoint gates for lap counting, add AI opponents following a predefined racing line with waypoints, handle car-wall collisions with bounce-back, add power-up pickups on track (boost, shield, attack), track race position (1st/2nd/3rd), display lap timer and best lap, and implement a ghost replay system for time trials. Use this skill when building a top-down racer, kart racer, circuit racing game, or any vehicle-control game with lap-based competition.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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