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fxgl-stealth

Build a stealth game in FXGL — implement a conical vision field for guards with configurable range and angle, line-of-sight raycasting blocked by wall entities, a three-state detection machine (unaware/suspicious/alerted), a detection meter that fills while in sight and decays out of sight, waypoint patrol routes that pause on detection, a noise system where player actions emit a radius heard by nearby guards, hiding spots (shadows/lockers) that suppress detection, non-lethal takedown mechanics, and an alarm system where alerted guards call for backup. Use this skill when building a stealth game, espionage game, guard-avoidance puzzle, or any game requiring line-of-sight and detection mechanics.

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Source facts

Repository
JohannesRabauer/fxgl-skills
Last source activity
June 4, 2026 at 06:54
Detected SKILL.md language
English
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