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fxgl-visual-novel

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UpdatedJune 4, 2026 at 06:54

Build a visual novel in FXGL — swap full-screen background images per scene, position character sprites at Left/Center/Right with cross-fade transitions, reveal dialogue text character-by-character with a typewriter timer, present clickable choice buttons that branch the story, store narrative flags to track relationship scores and visited scenes, auto-save chapter progress with SaveLoadService, and support a backlog overlay that scrolls through past dialogue lines. Use this skill when building a visual novel, kinetic novel, dating sim dialogue system, or any choice-based narrative game with illustrated scenes. Triggers on: "visual novel", "dialogue box", "typewriter effect", "choice button", "narrative flags", "character sprite", "scene background swap", "backlog", "vn engine".

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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