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fxgl-visual-novel

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Actualizado4 de junio de 2026, 06:54

Build a visual novel in FXGL — swap full-screen background images per scene, position character sprites at Left/Center/Right with cross-fade transitions, reveal dialogue text character-by-character with a typewriter timer, present clickable choice buttons that branch the story, store narrative flags to track relationship scores and visited scenes, auto-save chapter progress with SaveLoadService, and support a backlog overlay that scrolls through past dialogue lines. Use this skill when building a visual novel, kinetic novel, dating sim dialogue system, or any choice-based narrative game with illustrated scenes. Triggers on: "visual novel", "dialogue box", "typewriter effect", "choice button", "narrative flags", "character sprite", "scene background swap", "backlog", "vn engine".

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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