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godot-animation-tree-mastery

Blends Godot AnimationTree graphs: AnimationNodeStateMachine travel, BlendSpace2D/1D, BlendTree Add2/Blend2 layers, advance_expression, OneShot, and tree root_motion. Use when the user wants 5+ character states, 8-way blend_position, or upper/lower-body masks. Trigger: transition_request, StateMachine playback. Not for UI/cutscene/prop AnimationPlayer timelines or SpriteFrames. Do not use AnimationPlayer.play() while the tree is active.

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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0
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