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godot-combat-system

Wires Godot combat with Area2D Hitbox/Hurtbox, DamageData, HealthComponent, combo windows, ability cooldowns, i-frames, and damage popups. Use when the user wants action, RPG, or fighting hit detection and damage flow. Trigger: invincibility_frames, combat_state, knockback. Not for entity orchestrator/Has-A architecture (godot-composition) or scene layout. Never write target.health -= n or leave hitboxes enabled between attacks.

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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0
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0

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