How Agent Machines work -- providers (Dedalus, E2B, Sprites), agent runtimes (Hermes, OpenClaw, Claude Code, Codex), MCP catalog, bootstrap, and closed-loop verification. Use when asked about the runtime, scaling, sleep/wake, destroy, or inspecting this environment.
Build landing page sections, hero blocks, and marketing surfaces in the Reticle/Sigil engineering-instrument-grid aesthetic. Use when creating new landing sections, hero components, marketing pages, or when the user says "reticle", "hero", "landing page", "new section", "instrument panel", "grid cell", or wants to match the existing Agent Machines visual language.
Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.
Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
Page transitions library for creating fluid, smooth transitions between website pages. Use this skill when implementing page transitions, creating SPA-like experiences, adding animated route changes, or building websites with smooth navigation. Triggers on tasks involving Barba.js, page transitions, routing, view management, transition hooks, GSAP integration, or smooth page navigation. Works with gsap-scrolltrigger for transition animations.
Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.
A Cursor Canvas is a live React app that the user can open beside the chat. You MUST use a canvas when the agent produces a standalone analytical artifact — quantitative analyses, billing investigations, security audits, architecture reviews, data-heavy content, timelines, charts, tables, interactive explorations, repeatable tools, or any response that benefits from visual layout. Especially prefer a canvas when presenting results from MCP tools (Datadog, Databricks, Linear, Sentry, Slack, etc.) where the data is the deliverable — render it in a rich canvas rather than dumping it into a markdown table or code block. If you catch yourself about to write a markdown table, stop and use a canvas instead. You MUST also read this skill whenever you create, edit, or debug any .canvas.tsx file.