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Kevin-Liu-01
Perfil de creador de GitHub

Kevin-Liu-01

Vista por repositorio de 173 skills recopiladas en 8 repositorios de GitHub.

skills recopiladas
173
repositorios
8
actualizado
23 ago 2026
mapa de repositorios

Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

explorador de repositorios

Repositorios y skills representativas

dedalus-machines
Administradores de redes y sistemas informáticos

How Agent Machines work -- providers (Dedalus, E2B, Sprites), agent runtimes (Hermes, OpenClaw, Claude Code, Codex), MCP catalog, bootstrap, and closed-loop verification. Use when asked about the runtime, scaling, sleep/wake, destroy, or inspecting this…

21 may 2026
reticle-aesthetic
Desarrolladores web

Build landing page sections, hero blocks, and marketing surfaces in the Reticle/Sigil engineering-instrument-grid aesthetic. Use when creating new landing sections, hero components, marketing pages, or when the user says "reticle", "hero", "landing page",…

19 may 2026
aframe-webxr
Desarrolladores web

Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content…

17 may 2026
animated-component-libraries
Desarrolladores web

Pre-built animated React component collections combining Magic UI (150+ TypeScript/Tailwind/Motion components) and React Bits (90+ minimal-dependency animated components). Use this skill when building landing pages, marketing sites, dashboards, or interactive…

17 may 2026
animejs
Desarrolladores web

Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js,…

17 may 2026
babylonjs-engine
Desarrolladores de software

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU…

17 may 2026
barba-js
Desarrolladores web

Page transitions library for creating fluid, smooth transitions between website pages. Use this skill when implementing page transitions, creating SPA-like experiences, adding animated route changes, or building websites with smooth navigation. Triggers on…

17 may 2026
blender-web-pipeline
Desarrolladores web

Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating…

17 may 2026
Mostrando 8 de 138 skills recopiladas.
Mostrando 8 de 21 skills recopiladas.
sigil-cli
Desarrolladores de software

Consolidated reference for the @sigil-ui/cli command surface (init, convert, add, preset, design, inspire, adapter, docs, diff, doctor). Use when looking up what a CLI command does, picking between `sigil init` and `sigil convert`, scaffolding a new project,…

5 may 2026
sigil-design
Desarrolladores de software

Generate, parse, and compile a unified DESIGN.md (33 categories, 519 tokens) that compiles to CSS, Tailwind v4, and W3C JSON. Use when creating a new design reference, extracting tokens from an existing site (`sigil design extract`), switching a project's…

5 may 2026
sigil-messaging
Analistas de investigación de mercados y especialistas en marketing

Canonical source of truth for Sigil positioning, copy, stats, naming, and tone. Use when writing or updating any README, docs page, marketing surface, llms.txt, social post, or agent-generated copy that mentions Sigil. Triggers on "Sigil messaging", "Sigil…

5 may 2026
sigil-scene
Desarrolladores de software

Author and extract `*.scene.tsx` files for animated or stateful blocks of an `apps/web` page. Use when extracting a self-contained visual/animated block from a long page file (the goal is one scene per file, page composes scenes), creating a new…

5 may 2026
sigil-polish
Desarrolladores web

Design engineering principles for making Sigil interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual…

23 abr 2026
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