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Kevin-Liu-01
GitHub-Creator-Profil

Kevin-Liu-01

Repository-Ansicht von 173 gesammelten Skills in 8 GitHub-Repositories.

gesammelte Skills
173
Repositories
8
aktualisiert
23. Aug. 2026
Repository-Explorer

Repositories und repräsentative Skills

dedalus-machines
Netzwerk- und Computersystemadministratoren

How Agent Machines work -- providers (Dedalus, E2B, Sprites), agent runtimes (Hermes, OpenClaw, Claude Code, Codex), MCP catalog, bootstrap, and closed-loop verification. Use when asked about the runtime, scaling, sleep/wake, destroy, or inspecting this…

21. Mai 2026
reticle-aesthetic
Webentwickler

Build landing page sections, hero blocks, and marketing surfaces in the Reticle/Sigil engineering-instrument-grid aesthetic. Use when creating new landing sections, hero components, marketing pages, or when the user says "reticle", "hero", "landing page",…

19. Mai 2026
aframe-webxr
Webentwickler

Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content…

17. Mai 2026
animated-component-libraries
Webentwickler

Pre-built animated React component collections combining Magic UI (150+ TypeScript/Tailwind/Motion components) and React Bits (90+ minimal-dependency animated components). Use this skill when building landing pages, marketing sites, dashboards, or interactive…

17. Mai 2026
animejs
Webentwickler

Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js,…

17. Mai 2026
babylonjs-engine
Softwareentwickler

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU…

17. Mai 2026
barba-js
Webentwickler

Page transitions library for creating fluid, smooth transitions between website pages. Use this skill when implementing page transitions, creating SPA-like experiences, adding animated route changes, or building websites with smooth navigation. Triggers on…

17. Mai 2026
blender-web-pipeline
Webentwickler

Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating…

17. Mai 2026
Es werden 8 von 138 gesammelten Skills angezeigt.
Es werden 8 von 21 gesammelten Skills angezeigt.
sigil-cli
Softwareentwickler

Consolidated reference for the @sigil-ui/cli command surface (init, convert, add, preset, design, inspire, adapter, docs, diff, doctor). Use when looking up what a CLI command does, picking between `sigil init` and `sigil convert`, scaffolding a new project,…

5. Mai 2026
sigil-design
Softwareentwickler

Generate, parse, and compile a unified DESIGN.md (33 categories, 519 tokens) that compiles to CSS, Tailwind v4, and W3C JSON. Use when creating a new design reference, extracting tokens from an existing site (`sigil design extract`), switching a project's…

5. Mai 2026
sigil-messaging
Marktforschungsanalysten und Marketingspezialisten

Canonical source of truth for Sigil positioning, copy, stats, naming, and tone. Use when writing or updating any README, docs page, marketing surface, llms.txt, social post, or agent-generated copy that mentions Sigil. Triggers on "Sigil messaging", "Sigil…

5. Mai 2026
sigil-scene
Softwareentwickler

Author and extract `*.scene.tsx` files for animated or stateful blocks of an `apps/web` page. Use when extracting a self-contained visual/animated block from a long page file (the goal is one scene per file, page composes scenes), creating a new…

5. Mai 2026
sigil-polish
Webentwickler

Design engineering principles for making Sigil interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual…

23. Apr. 2026
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