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game-ui

Game interface craft — HUD zoning and hierarchy, fixed-width numerals, alert-color roles, meters over stat cards, menu/overlay states, touch controls (44px targets, safe-area insets, pointer-release handling) — for Phaser, Three.js, and DOM overlays. Use when: building or reviewing a HUD, score/timer/health display, pause/fail/win menus, on-screen touch controls, 'the UI looks like a website', clipped or shifting text, or any in-game interface work.

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Source facts

Repository
kyh/vibedgames
Last source activity
July 9, 2026 at 23:59
Detected SKILL.md language
English
Stars
55
Forks
13

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