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decision-flow-audit

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UpdatedJuly 13, 2026 at 21:55

Use this skill when gameplay decisions feel flat, obvious, overwhelming, or random. Trigger on: 'choices don't matter', 'the game plays itself', 'analysis paralysis', 'players feel overwhelmed', 'combat feels random', 'players can't plan ahead', 'too much information on screen', 'nothing to think about between fights', 'turn pacing', or any request to audit decision quality, information design, or moment-to-moment engagement in a design or repo. Complements elegance-audit: that skill checks whether mechanics interact, this one checks whether the player can think interestingly about them.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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