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game-design-director

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UpdatedJuly 13, 2026 at 21:55

The orchestrator for the game design skill suite. Use this skill FIRST for any broad, multi-lens, or ambiguous game design request, and whenever the user extends scope mid-conversation. Trigger on: 'review my game', 'full design audit', 'audit my repo', 'why isn't my game fun', 'what's wrong with my game', 'design pass on everything', 'add in the multiplayer aspects too', 'now look at the rewards side', 'what about the story', 'run the other lenses', or any request that spans more than one design domain or names no specific domain. Also trigger when the user asks which design skill applies, or asks to continue a previous audit with more coverage. Routes to and sequences: emotion-engine-audit, elegance-audit, skill-curve-audit, game-narrative-tools, decision-flow-audit, reward-psychology-audit, game-interface-audit, game-feel-audit, multiplayer-dynamics-audit, playtest-protocol.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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