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input-system

Handle player input in Godot across keyboard, mouse, gamepad, and touch devices. Use this skill when configuring input actions, processing keyboard/mouse/gamepad events, implementing touch controls, setting up virtual joysticks, managing mouse modes, or building remappable input systems.

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Source facts

Repository
LeeX852/skills
Last source activity
June 18, 2026 at 03:04
Detected SKILL.md language
English
Stars
2
Forks
0

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