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AIBridge

AIBridge contains 7 collected skills from liyingsong99, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
7
Stars
180
updated
2026-06-30
Forks
26
Occupation coverage
1 occupation categories · 29% classified
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Skills in this repository

aibridge-development-workflow
unclassified

AIBridge/Unity 多分支开发工作流入口。Use when a task requires code or Unity asset changes, persistent AGENTS/Skill/workflow rule changes, root-cause debugging, Runtime/log evidence, risk review, validation verdicts, or workflow recipes. Do not use for pure Q&A, simple explanation, simple search/display, or read-only analysis with no changes and no verdict

2026-06-30
aibridge
unclassified

Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, AIBridgeCLI syntax, or shellless external-tool routing through exec. Route batch/multi, complex prefab patching, and direct UnityYAML edits to specialized Skills

2026-06-30
aibridge-batch-script
unclassified

AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows

2026-06-25
aibridge-code-index
unclassified

Optional read-only AIBridge Code Index semantic lookup for Unity C# code search and source navigation. Use when this Skill is installed, Code Index is enabled, and Codex needs to find C# symbols, definitions, references, implementations, derived types, callers, or diagnostics, including code lookup during development tasks. Do not use for literal text, config, asset, scene, prefab, or non-C# searches; use text_index when available, then rg, host file reads, or regular AIBridge commands instead

2026-06-25
aibridge-prefab-patch
unclassified

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector set_property, scene object commands, and direct Unity YAML fallback

2026-06-25
aibridge-workflow-orchestration
software-developers

AIBridge workflow and multi-agent orchestration guidance. Use when Codex needs to design, review, or execute a multi-agent workflow plan, split Unity work into parallel or pipeline agent roles, define structured workflow artifacts, choose between batch/multi automation and agent orchestration, run adversarial verification, investigate Runtime debug evidence, sweep multiple Runtime targets, or prepare AIBridge workflow recipes

2026-06-23
unity-yaml-editing
software-developers

Unity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity serialized YAML files such as .unity scenes, .prefab assets, .asset ScriptableObject/config files, .mat, .controller, or other text-serialized Unity assets, especially when AIBridge inspector/prefab/scene APIs do not support the requested Prefab, Scene, ScriptableObjectTable, or custom asset operation

2026-06-03
AIBridge Agent Skills on GitHub | SkillsMP