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GitHub 저장소

AIBridge

AIBridge에는 liyingsong99에서 수집한 skills 7개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
7
Stars
180
업데이트
2026-06-30
Forks
26
직업 범위
직업 카테고리 1개 · 29% 분류됨
저장소 탐색

이 저장소의 skills

aibridge-development-workflow
미분류

AIBridge/Unity 多分支开发工作流入口。Use when a task requires code or Unity asset changes, persistent AGENTS/Skill/workflow rule changes, root-cause debugging, Runtime/log evidence, risk review, validation verdicts, or workflow recipes. Do not use for pure Q&A, simple explanation, simple search/display, or read-only analysis with no changes and no verdict

2026-06-30
aibridge
미분류

Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, AIBridgeCLI syntax, or shellless external-tool routing through exec. Route batch/multi, complex prefab patching, and direct UnityYAML edits to specialized Skills

2026-06-30
aibridge-batch-script
미분류

AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows

2026-06-25
aibridge-code-index
미분류

Optional read-only AIBridge Code Index semantic lookup for Unity C# code search and source navigation. Use when this Skill is installed, Code Index is enabled, and Codex needs to find C# symbols, definitions, references, implementations, derived types, callers, or diagnostics, including code lookup during development tasks. Do not use for literal text, config, asset, scene, prefab, or non-C# searches; use text_index when available, then rg, host file reads, or regular AIBridge commands instead

2026-06-25
aibridge-prefab-patch
미분류

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector set_property, scene object commands, and direct Unity YAML fallback

2026-06-25
aibridge-workflow-orchestration
소프트웨어 개발자

AIBridge workflow and multi-agent orchestration guidance. Use when Codex needs to design, review, or execute a multi-agent workflow plan, split Unity work into parallel or pipeline agent roles, define structured workflow artifacts, choose between batch/multi automation and agent orchestration, run adversarial verification, investigate Runtime debug evidence, sweep multiple Runtime targets, or prepare AIBridge workflow recipes

2026-06-23
unity-yaml-editing
소프트웨어 개발자

Unity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity serialized YAML files such as .unity scenes, .prefab assets, .asset ScriptableObject/config files, .mat, .controller, or other text-serialized Unity assets, especially when AIBridge inspector/prefab/scene APIs do not support the requested Prefab, Scene, ScriptableObjectTable, or custom asset operation

2026-06-03