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threejs-gameplay-systems

Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup, design briefs, core loops, level/arena/track/wave/hole/puzzle design, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, juice, and maintainable structure.

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Source facts

Repository
majidmanzarpour/threejs-game-skills
Last source activity
July 16, 2026 at 19:55
Detected SKILL.md language
English
Stars
1,341
Forks
142

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