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maxrave-dev
GitHub-Creator-Profil

maxrave-dev

Repository-Ansicht von 34 gesammelten Skills in 2 GitHub-Repositories.

gesammelte Skills
34
Repositories
2
aktualisiert
20. Okt. 2026
Repository-Explorer

Repositories und repräsentative Skills

simpmusic-icons
nicht klassifiziert

Add or change an icon in SimpMusic. Every icon is a generated Material Symbols ImageVector under ui/icon, addressed as SimpIcons.<Name> — there is no material-icons dependency and no XML icon drawable. Use when adding a new icon, replacing one, or hitting…

20. Okt. 2026
simpmusic-release-changelog
nicht klassifiziert

Use when preparing a SimpMusic release, writing release notes or changelogs (changelogs/<version>, fastlane changelogs, GitHub release text), or checking which shipped fixes and features are missing from the GitHub Project board before a release.

26. Sept. 2026
android-accessibility
Softwarequalitätssicherungsanalysten und -tester

Expert checklist and prompts for auditing and fixing Android accessibility issues, especially in Jetpack Compose.

5. März 2026
android-architecture
Softwareentwickler

Expert guidance on setting up and maintaining a modern Android application architecture using Clean Architecture and Hilt. Use this when asked about project structure, module setup, or dependency injection.

5. März 2026
android-coroutines
Softwareentwickler

Authoritative rules and patterns for production-quality Kotlin Coroutines onto Android. Covers structured concurrency, lifecycle integration, and reactive streams.

5. März 2026
android-data-layer
Softwareentwickler

Guidance on implementing the Data Layer using Repository pattern, Room (Local), and Retrofit (Remote) with offline-first synchronization.

5. März 2026
android-emulator-skill
Softwarequalitätssicherungsanalysten und -tester

Production-ready scripts for Android app testing, building, and automation. Provides semantic UI navigation, build automation, log monitoring, and emulator lifecycle management. Optimized for AI agents with minimal token output.

5. März 2026
android-gradle-logic
Softwareentwickler

Expert guidance on setting up scalable Gradle build logic using Convention Plugins and Version Catalogs.

5. März 2026
Es werden 8 von 23 gesammelten Skills angezeigt.
compose-visuals-footguns
nicht klassifiziert

Compose look-and-feel traps: theme and colour tokens, artwork palettes, gradients and scrims, shimmer, glass and particle effects, animation, image loading, charts and stats displays (percent changes, shares, buckets). Use when a visual bands, pops, freezes…

17. Okt. 2026
webview-footguns
nicht klassifiziert

WebView traps across device classes: startup that freezes low-RAM phones, a killed renderer that takes the app with it, devices with no usable provider, AndroidView lifecycle and cookies. Use when a web screen freezes, vanishes or crashes only on some devices.

15. Okt. 2026
compose-screens-footguns
nicht klassifiziert

Compose screen and interaction traps: navigation, adaptive layout, window insets, pagers, toolbars, sheets, list drag and selection, sliders, text fields, settings UI, one-shot effects. Use when layout, gestures or navigation misbehave.

24. Sept. 2026
data-layer-footguns
nicht klassifiziert

Room/SQLite, DataStore and repository traps: migrations, NOT IN with NULLs, LIKE escaping, delete order, local-time bucketing, imports, caching, paging. Use before writing a query or migration, or when data comes back wrong.

24. Sept. 2026
desktop-and-build-footguns
nicht klassifiziert

Desktop JVM and build traps: JNA natives, bundling, memory, packaging, code signing, R8, deep links, Gradle and CI releases. Use when a desktop build fails packaged, signed, on another OS or arch, or in CI.

24. Sept. 2026
engineering-method-footguns
nicht klassifiziert

Debugging-method traps: run the discriminating experiment first, read build logs bottom-up, treat an empty actual as unwritten, audit shared handles before removing a feature, read commit history critically. Use when a fix is not converging.

24. Sept. 2026
footgun-scan
nicht klassifiziert

Scan a Kotlin or Compose Multiplatform diff for known footgun shapes and open the matching trap to confirm each hit. Use before committing, when reviewing a Kotlin change, or to audit a codebase.

24. Sept. 2026
kmp-architecture-footguns
nicht klassifiziert

Kotlin Multiplatform structure and language traps: module splits, expect/actual, Koin and ViewModel scoping, layers, version catalogs, erased overloads, Char and string-resource formatting limits. Use when shaping modules or DI, when a format specifier…

24. Sept. 2026
Es werden 8 von 11 gesammelten Skills angezeigt.
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