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maxrave-dev
Perfil de creador de GitHub

maxrave-dev

Vista por repositorio de 34 skills recopiladas en 2 repositorios de GitHub.

skills recopiladas
34
repositorios
2
actualizado
20 oct 2026
explorador de repositorios

Repositorios y skills representativas

simpmusic-icons
sin clasificar

Add or change an icon in SimpMusic. Every icon is a generated Material Symbols ImageVector under ui/icon, addressed as SimpIcons.<Name> — there is no material-icons dependency and no XML icon drawable. Use when adding a new icon, replacing one, or hitting…

20 oct 2026
simpmusic-release-changelog
sin clasificar

Use when preparing a SimpMusic release, writing release notes or changelogs (changelogs/<version>, fastlane changelogs, GitHub release text), or checking which shipped fixes and features are missing from the GitHub Project board before a release.

26 sept 2026
android-accessibility
Analistas de garantía de calidad de software y probadores

Expert checklist and prompts for auditing and fixing Android accessibility issues, especially in Jetpack Compose.

5 mar 2026
android-architecture
Desarrolladores de software

Expert guidance on setting up and maintaining a modern Android application architecture using Clean Architecture and Hilt. Use this when asked about project structure, module setup, or dependency injection.

5 mar 2026
android-coroutines
Desarrolladores de software

Authoritative rules and patterns for production-quality Kotlin Coroutines onto Android. Covers structured concurrency, lifecycle integration, and reactive streams.

5 mar 2026
android-data-layer
Desarrolladores de software

Guidance on implementing the Data Layer using Repository pattern, Room (Local), and Retrofit (Remote) with offline-first synchronization.

5 mar 2026
android-emulator-skill
Analistas de garantía de calidad de software y probadores

Production-ready scripts for Android app testing, building, and automation. Provides semantic UI navigation, build automation, log monitoring, and emulator lifecycle management. Optimized for AI agents with minimal token output.

5 mar 2026
android-gradle-logic
Desarrolladores de software

Expert guidance on setting up scalable Gradle build logic using Convention Plugins and Version Catalogs.

5 mar 2026
Mostrando 8 de 23 skills recopiladas.
compose-visuals-footguns
sin clasificar

Compose look-and-feel traps: theme and colour tokens, artwork palettes, gradients and scrims, shimmer, glass and particle effects, animation, image loading, charts and stats displays (percent changes, shares, buckets). Use when a visual bands, pops, freezes…

17 oct 2026
webview-footguns
sin clasificar

WebView traps across device classes: startup that freezes low-RAM phones, a killed renderer that takes the app with it, devices with no usable provider, AndroidView lifecycle and cookies. Use when a web screen freezes, vanishes or crashes only on some devices.

15 oct 2026
compose-screens-footguns
sin clasificar

Compose screen and interaction traps: navigation, adaptive layout, window insets, pagers, toolbars, sheets, list drag and selection, sliders, text fields, settings UI, one-shot effects. Use when layout, gestures or navigation misbehave.

24 sept 2026
data-layer-footguns
sin clasificar

Room/SQLite, DataStore and repository traps: migrations, NOT IN with NULLs, LIKE escaping, delete order, local-time bucketing, imports, caching, paging. Use before writing a query or migration, or when data comes back wrong.

24 sept 2026
desktop-and-build-footguns
sin clasificar

Desktop JVM and build traps: JNA natives, bundling, memory, packaging, code signing, R8, deep links, Gradle and CI releases. Use when a desktop build fails packaged, signed, on another OS or arch, or in CI.

24 sept 2026
engineering-method-footguns
sin clasificar

Debugging-method traps: run the discriminating experiment first, read build logs bottom-up, treat an empty actual as unwritten, audit shared handles before removing a feature, read commit history critically. Use when a fix is not converging.

24 sept 2026
footgun-scan
sin clasificar

Scan a Kotlin or Compose Multiplatform diff for known footgun shapes and open the matching trap to confirm each hit. Use before committing, when reviewing a Kotlin change, or to audit a codebase.

24 sept 2026
kmp-architecture-footguns
sin clasificar

Kotlin Multiplatform structure and language traps: module splits, expect/actual, Koin and ViewModel scoping, layers, version catalogs, erased overloads, Char and string-resource formatting limits. Use when shaping modules or DI, when a format specifier…

24 sept 2026
Mostrando 8 de 11 skills recopiladas.
Mostrando 2 de 2 repositorios
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