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artwork-seeded-dynamic-scheme

Derive a complete tonal colour scheme from one artwork-extracted seed and wrap only that subtree in it, so every control inherits contrast-paired roles instead of hand-picked swatches — covers falling back by comparing against the sentinel the seed was initialised with, tweening the seed rather than the scheme, and the cost of re-deriving per animation frame. Use when a screen should recolour itself to its artwork, when foreground text on a tinted surface comes out unreadable, or when a colour change lands as a visible flash.

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Source facts

Repository
maxrave-dev/kotlin-footguns
Last source activity
August 24, 2026 at 14:46
Detected SKILL.md language
English
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