multiplayer-netcode
Implements multiplayer networking with client-server authority, state synchronization, lag compensation, and prediction across Unity Netcode, UE5 Replication, and Godot MultiplayerAPI. Use when building networked gameplay, syncing game state, adding prediction/rollback, or designing lobby systems. Do not use for single-player networking or REST API work.
Source facts
- Repository
- merceralex397-collab/meta-skill-engineering
- Last source activity
- April 20, 2026 at 01:25
- Detected SKILL.md language
- English
- Stars
- 2
- Forks
- 0
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