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multiplayer-netcode

Implements multiplayer networking with client-server authority, state synchronization, lag compensation, and prediction across Unity Netcode, UE5 Replication, and Godot MultiplayerAPI. Use when building networked gameplay, syncing game state, adding prediction/rollback, or designing lobby systems. Do not use for single-player networking or REST API work.

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Source facts

Repository
merceralex397-collab/meta-skill-engineering
Last source activity
April 20, 2026 at 01:25
Detected SKILL.md language
English
Stars
2
Forks
0

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