Skip to main content

michael811125/OxGKit

SkillsMP has collected 16 skills from michael811125/OxGKit. Open a skill to review its source and details.

Latest recorded source activity
SkillsMP catalog refreshed
skills collected
16
GitHub stars
58
GitHub forks
11

Skills in this repository

1 occupation categories · 100% classified

Showing 16 of 16 collected skills.

occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.TweenSystem (DOTween Pro based), including the DoTweenAnim component (position/rotation/scale/size/alpha/image-color/sprite-color tweens with Normal/Reverse/PingPong/Sequence play modes), the…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.Utilities, including Requester web requests (audio/texture2d/sprite/bytes/text with ARC/LRU caching), LRUCache/LRUKCache/ARCCache, UISafeAreaAdapter, EasyAnim (EasyAnimation/EasyAnimator with the…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.ActionSystem, including ActionRunner update loops, composing SequenceAction / ParallelAction / ParallelDelayAction / DelayAction / DelegateAction, authoring custom ActionBase subclasses with…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity UGUI projects that use OxGKit.InfiniteScrollView, including Vertical/Horizontal/Grid infinite scroll views, InfiniteCell subclasses and their OnCreate/OnRefresh/OnRecycle/OnSnap/OnClick lifecycle, InfiniteCellData with…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.NoticeSystem (red-dot / notification badge system), including custom NoticeCondition classes, NoticeManager.RegisterCondition and Notify, the NoticeItem component and prefab, NoticeInfo…

updated
occupation
Software Developers
description

Use when developing, reviewing, or debugging Unity projects that use OxGKit.LoggingSystem, including declaring loggers with [LoggerName] and the Logging base class, Logging.Print/PrintInfo/PrintWarning/PrintError/PrintException calls, the LoggingLauncher…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.TimeSystem, including RealTime startup time, RealTimer and DeltaTimer (timer/tick/mark), RTUpdater and DTUpdater update loops with timeScale and targetFrameRate, IntervalSetter/IntervalTimer…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity UGUI projects that use OxGKit.ButtonSystem, including the ButtonPlus extended Button (long-click Once/Continuous/PressedAndReleased modes, triggerTime/intervalTime, scale transition,…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.CursorSystem, including the Cursors static facade, the CursorManager prefab and its CursorState list, static/dynamic (frame-animated) cursor textures, cursor visibility, CursorLockMode handling,…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.InputSystem, including the Inputs.CM control-map registry (Unity New Input System IInputActionCollection), the Inputs.IA input-action registry (IInputAction signal dispatchers),…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.LocalizationSystem, including the Localization static class, LangType languages, the required onAddSupportedLanguages / onParsingLanguageData / onChangeLanguage callbacks, ChangeLanguage flow,…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.PoolSystem, including the NodePool GameObject pool component, across-frames (load-balanced) initialization, Get/Put recycling, autoPut growth, maxSize limiting, and pool lifecycle/cleanup.

updated
occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.SaverSystem, including the ISaver interface, the abstract Saver base with text-content data maps (SaveData/GetData/DeleteData/DeleteContext/ParsingDataMap), PlayerPrefsSaver, the editor-only…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity projects that use OxGKit.SingletonSystem, including MonoSingleton<T> (MonoBehaviour singleton with OnCreate/OnStart/OnRelease lifecycle, GetInstance/InitInstance, dontDestroyOnLoad, DestroyInstance) and NewSingleton<T>…

updated
occupation
Software Developers
description

Use when fixing OxGKit.TweenSystem assembly reference errors caused by the DOTween.Modules asmdef GUID, including the OxGKit.TweenSystemFixer editor tool, the fixed GUID fdf3e181e62e9d243a7fee5ce890ab71, and manual DOTween.Modules.asmdef.meta repair after…

updated
occupation
Software Developers
description

Use when developing or reviewing Unity UGUI projects that use OxGKit.VirtualJoystick, including the VirtualJoystick on-screen stick component, onStickInput subscription, StickVectorMode Normalized/Delta, StickType Fixed/Floating, AxisConstraint,…

updated
Showing 16 of 16 collected skills.