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michael811125/OxGKit

SkillsMP 已收集 michael811125/OxGKit 中的 16 个 Skill。打开任一 Skill 可查看来源和详情。

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这个仓库中的 skills

1 个职业分类 · 已分类 100%

已展示 16 / 16 个已收集 Skill。

职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.TweenSystem (DOTween Pro based), including the DoTweenAnim component (position/rotation/scale/size/alpha/image-color/sprite-color tweens with Normal/Reverse/PingPong/Sequence play modes), the…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.Utilities, including Requester web requests (audio/texture2d/sprite/bytes/text with ARC/LRU caching), LRUCache/LRUKCache/ARCCache, UISafeAreaAdapter, EasyAnim (EasyAnimation/EasyAnimator with the…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.ActionSystem, including ActionRunner update loops, composing SequenceAction / ParallelAction / ParallelDelayAction / DelayAction / DelegateAction, authoring custom ActionBase subclasses with…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity UGUI projects that use OxGKit.InfiniteScrollView, including Vertical/Horizontal/Grid infinite scroll views, InfiniteCell subclasses and their OnCreate/OnRefresh/OnRecycle/OnSnap/OnClick lifecycle, InfiniteCellData with…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.NoticeSystem (red-dot / notification badge system), including custom NoticeCondition classes, NoticeManager.RegisterCondition and Notify, the NoticeItem component and prefab, NoticeInfo…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing, reviewing, or debugging Unity projects that use OxGKit.LoggingSystem, including declaring loggers with [LoggerName] and the Logging base class, Logging.Print/PrintInfo/PrintWarning/PrintError/PrintException calls, the LoggingLauncher…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.TimeSystem, including RealTime startup time, RealTimer and DeltaTimer (timer/tick/mark), RTUpdater and DTUpdater update loops with timeScale and targetFrameRate, IntervalSetter/IntervalTimer…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity UGUI projects that use OxGKit.ButtonSystem, including the ButtonPlus extended Button (long-click Once/Continuous/PressedAndReleased modes, triggerTime/intervalTime, scale transition,…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.CursorSystem, including the Cursors static facade, the CursorManager prefab and its CursorState list, static/dynamic (frame-animated) cursor textures, cursor visibility, CursorLockMode handling,…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.InputSystem, including the Inputs.CM control-map registry (Unity New Input System IInputActionCollection), the Inputs.IA input-action registry (IInputAction signal dispatchers),…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.LocalizationSystem, including the Localization static class, LangType languages, the required onAddSupportedLanguages / onParsingLanguageData / onChangeLanguage callbacks, ChangeLanguage flow,…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.PoolSystem, including the NodePool GameObject pool component, across-frames (load-balanced) initialization, Get/Put recycling, autoPut growth, maxSize limiting, and pool lifecycle/cleanup.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.SaverSystem, including the ISaver interface, the abstract Saver base with text-content data maps (SaveData/GetData/DeleteData/DeleteContext/ParsingDataMap), PlayerPrefsSaver, the editor-only…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity projects that use OxGKit.SingletonSystem, including MonoSingleton<T> (MonoBehaviour singleton with OnCreate/OnStart/OnRelease lifecycle, GetInstance/InitInstance, dontDestroyOnLoad, DestroyInstance) and NewSingleton<T>…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when fixing OxGKit.TweenSystem assembly reference errors caused by the DOTween.Modules asmdef GUID, including the OxGKit.TweenSystemFixer editor tool, the fixed GUID fdf3e181e62e9d243a7fee5ce890ab71, and manual DOTween.Modules.asmdef.meta repair after…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when developing or reviewing Unity UGUI projects that use OxGKit.VirtualJoystick, including the VirtualJoystick on-screen stick component, onStickInput subscription, StickVectorMode Normalized/Delta, StickType Fixed/Floating, AxisConstraint,…

原文语言:英语

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已展示 16 / 16 个已收集 Skill。