Git LFS skill for large game assets.
Skills in this repository
MikeTreml/MissionControl - Page 38
SkillsMP has collected 1,968 skills from MikeTreml/MissionControl. Open a skill to review its source and details.
MikeTreml/MissionControlShowing 40 of 1,968 collected skills.
GI techniques skill for baked, real-time, screen-space, and ray-traced illumination.
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
Goal-Oriented Action Planning skill for world state and action costs.
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation. Enables LLMs to interact with Godot Editor through MCP servers for asset manipulation, script generation, and automated workflows.
GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Godot shading language skill for visual shaders, custom rendering, and material effects.
GOG Galaxy SDK skill for achievements.
HLSL shader programming skill for DirectX, compute shaders, and optimization.
Houdini Engine skill for procedural assets and HDA deployment.
In-app purchases skill for receipt validation.
Lag compensation skill for client-side prediction and rollback.
Lobby management skill for party systems and session handling.
Game localization skill for text tables and cultural adaptation.
Level of Detail skill for mesh simplification and HLOD generation.
Matchmaking skill for ELO/MMR and skill-based matching.
Maya to engine pipeline skill for FBX export and rigging workflows.
Menu skill for navigation and settings.
Motion matching skill for animation databases.
Navigation mesh generation and pathfinding skill for game AI. Enables creation and configuration of navigation meshes, pathfinding queries, dynamic obstacles, and navigation agent setup across Unity, Unreal, and Godot engines.
Occlusion culling skill for visibility determination and GPU queries.
Peer-to-peer networking skill for NAT punch-through and relay servers.
Particle system skill for emitters and GPU particles.
Physically-based rendering skill for BRDF models and material workflows.
AI perception skill for sight, hearing, and threat detection systems.
Perforce skill for game projects, streams, and shelving.
Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
Photon PUN/Fusion skill for rooms and real-time communication.
Physics engine integration skill for rigid body dynamics and collision detection.
Retention skill for daily rewards.
PlayStation SDK skill for trophies and submission.
Post-processing skill for bloom, DOF, motion blur, color grading, and TAA.
Unity ProBuilder skill for level prototyping.
Procedural animation skill for IK solvers and physics-driven animation.
Procedural sound skill for synthesis and dynamic sound design.