Procedural level generation skill for PCG algorithms.
Skills in this repository
MikeTreml/MissionControl - Page 39
SkillsMP has collected 1,968 skills from MikeTreml/MissionControl. Open a skill to review its source and details.
MikeTreml/MissionControlShowing 40 of 1,968 collected skills.
Ragdoll physics skill for joint constraints and hit reactions.
Real-time ray tracing skill for DXR/VK_KHR_ray_tracing and hybrid rendering.
Remote configuration skill for feature flags.
Root motion skill for movement sync.
Full-screen effect skill for damage indicators.
Common shader effects skill for dissolve, outline, hologram, toon, water, fire effects.
Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.
Shadow mapping skill for cascaded shadows, contact hardening, and optimization.
3D audio skill for HRTF and ambisonics.
Source text: Undetermined
State synchronization skill for delta compression and interpolation.
Steamworks skill for achievements and cloud saves.
Steam P2P networking skill for lobbies and relay servers.
Source text: Undetermined
Steering behaviors skill for flocking, avoidance, and group movement.
Substance Painter/Designer skill for baking and material export.
Nintendo Switch SDK skill for Joy-Con features.
Terrain skill for heightmaps, splatmaps, and vegetation.
Texture skill for compression, atlasing, and streaming.
Source text: Undetermined
Tile-based level design skill for autotiling.
Touch input skill for virtual joysticks.
Trail renderer skill for motion trails.
Tutorial skill for hints and onboarding.
Source text: Undetermined
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation. Enables LLMs to interact with Unity Editor through MCP servers for asset manipulation, script generation, and automated workflows.
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render feature development.
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.