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game-feel

Game feel — whether the avatar obeys the player. Read this when movement feels floaty, stiff, laggy or unfair, when tuning jumps, acceleration, input handling or camera follow, or before any polish pass. Covers input forgiveness, movement curves, response latency, animation that blocks input, and camera follow. For the feedback layer on top — hitstop, shake, particles — read `game-juice` instead, and read it second.

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Repository
moinsen-dev/godot-agent
Last source activity
August 16, 2026 at 09:26
Detected SKILL.md language
English
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