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godot-agentic-loop

How to actually verify a Godot change instead of guessing. Read this before claiming any Godot work is done, and whenever a change needs to be seen running: launching the game, screenshotting it, injecting input, reading script errors with res:// line numbers, and stepping frames deterministically. Covers the traps that silently waste a whole session — headless mode cannot screenshot, an occluded window stops drawing, Input.action_press() is invisible to _input().

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Repository
moinsen-dev/godot-agent
Last source activity
August 16, 2026 at 09:45
Detected SKILL.md language
English
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0
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