Skip to main content
Run any Skill in Manus
with one click
GitHub repository

three-ui

three-ui contains 9 collected skills from nirholas, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
9
Stars
4
updated
2026-05-01
Forks
0
Occupation coverage
4 occupation categories · 100% classified
repository explorer

Skills in this repository

pump-fun-reactive
software-developers

Drives live avatar movement from the real pump.fun PumpPortal feed.

2026-05-01
tokenized-agents
software-developers

Use when the user wants to charge users for actions. Use @pump-fun/agent-payments-sdk, to build Solana payment transactions, verify on-chain invoice payments, or integrate Solana wallet adapters for agent payment flows.

2026-04-29
coin-fees
software-developers

Inspect and manage creator fees on pump.fun — determine fee destinations (cashback, shared config, or direct creator), collect fees, distribute shared fees to shareholders, and query vault balances. Prefer runnable Node scripts in this skill folder; use @pump-fun/pump-sdk and @pump-fun/pump-swap-sdk for custom integrations.

2026-04-29
create-coin
software-developers

Create coins on pump.fun — standard create with initial buy. Prefer runnable Node scripts in this skill folder; use @pump-fun/pump-sdk for custom integrations.

2026-04-29
3d-viewer
software-developers

Full project workflow for the three.ws platform. Use when: developing features, debugging, modifying UI, understanding architecture, running dev server, or making code changes anywhere in the repo (viewer, agent runtime, API, contracts).

2026-04-27
build-deploy
software-developers

Build, deploy, and configure the 3D viewer app. Use when: running dev server, building for production, deploying to Vercel, configuring CORS, editing vercel.json routes, managing static assets, or troubleshooting build issues.

2026-04-27
wave
computer-occupations-all-other

Wave at the user with context-appropriate enthusiasm.

2026-04-17
3d-features
web-developers

Add or modify Three.js 3D features in the viewer. Use when: adding rendering features, new GUI controls, camera behavior, loaders, post-processing, environment maps, animation features, display toggles, materials, or extending the Viewer class.

2026-04-17
model-validation
software-quality-assurance-analysts-and-testers

glTF model validation and reporting features. Use when: modifying validation logic, customizing validation reports, changing severity handling, adding new validation checks, fixing validator UI, or working with gltf-validator integration.

2026-04-17