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renderer-backend-port

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UpdatedJune 29, 2026 at 18:45

Port an existing nanoUSD renderer to a new GPU backend or API (e.g. Vulkan to Metal, DX12, or WebGPU) or stand up a second backend behind the shared renderer contract. Use when Codex adds a backend, translates shaders and RHI calls across graphics APIs, decides what to share versus reimplement versus stub, keeps backends at ABI and feature parity, or hits cross-API transform, struct-alignment, command-encoder, or resource-residency pitfalls.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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