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NVIDIA-Omniverse/PhysX

SkillsMP has collected 6 skills from NVIDIA-Omniverse/PhysX. Open a skill to review its source and details.

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skills collected
6
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Skills in this repository

1 occupation categories · 17% classified

Showing 6 of 6 collected skills.

occupation
unclassified
description

Create an ovphysx instance, attach an ovstage scene, step simulation, and clean up. Use when starting a new ovphysx project, testing basic integration, or learning the minimal workflow.

updated
occupation
unclassified
description

Clone one USD environment subtree into many runtime-only PhysX environments for RL-style batched simulation. Use when a caller needs replicated physics environments, clone API ordering, or target transform guidance.

updated
occupation
Software Developers
description

Read ovphysx simulation output with the ovstage-native output-read API when results must retain ovstage identity or write back without rebuilding paths or repacking tensors. Covers Python `PhysX.read()` / `PhysX.read_tokens()`, C `ovphysx_query()` /…

updated
occupation
unclassified
description

Author USD physics content that ovphysx can load and simulate (rigid bodies, colliders, mass, physics scene). Use when creating or editing .usda or USD scenes for ovphysx, not when calling the runtime step or tensor API. Keywords USD authoring, UsdPhysics,…

updated
occupation
unclassified
description

Create tensor bindings to read and write physics simulation data on CPU using numpy arrays. Use when you need to exchange simulation state (poses, velocities, joint targets) with your application via tensors.

updated
occupation
unclassified
description

Read and write physics simulation data on GPU using CUDA device pointers and DLPack tensors. Use when you need GPU-to-GPU tensor exchange (no CPU staging) for high-throughput RL or robotics workloads.

updated
Showing 6 of 6 collected skills.