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NVIDIA-Omniverse/usd-content-agents

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SkillsMP catalog refreshed
skills collected
34
GitHub stars
223
GitHub forks
25

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Showing 34 of 34 collected skills.

occupation
unclassified
description

Default material-authoring workflow for supported, unqualified USD material tasks. Use with usd-cli when a long-running coding agent assigns visual or non-visual materials, uses libraries, performs iterative visual review, and produces canonical artifacts and…

updated
occupation
unclassified
description

Own agent-driven physics planning, policy, component decisions, guarded repair, authoring, optional attested VoMP mass properties, simulation-backed validation, refinement, acceptance, and durable artifacts for a USD asset, using usd-cli only for low-level…

updated
occupation
Network & Computer Systems Administrators
description

Use when the user explicitly requests a fixed-pipeline Content Agent CLI, service client, deployment, benchmark, or maintenance workflow under apps/: material-agent-cli, material-agent-client, physics-agent-cli, physics-agent-client, joint-agent-cli,…

updated
occupation
unclassified
description

Set up and route NVIDIA Content Agents through the default Agentic Content Workflow from the repository root. Use when the user asks for /quickstart, first-run setup, an unqualified supported content task, or prerequisite checks. Route an explicitly requested…

updated
occupation
Mechanical Engineers
description

Author only approved articulation candidates, then validate saved-stage identity and joint-graph readback. Use after agent and required human review are durably bound.

updated
occupation
Mechanical Engineers
description

Inspect bounded USD hierarchy, existing articulation, and usd-cli evidence before proposing joints. Use for exact Articulation candidate preparation and targeted reinspection.

updated
occupation
Mechanical Engineers
description

Propose bounded revolute or prismatic articulation candidates from exact inspection evidence. Use to reason about endpoints, axes, limits, confidence, and native readiness before review.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Select, reject, or safely edit every articulation candidate through a digest-bound decision patch. Use before human review or accepted-only authoring.

updated
occupation
Software Developers
description

Use when a content agent needs bounded signed- or unsigned-distance-field operations such as mesh rasterization, field booleans, offsets, filtering, sampling, topology conversion, surface extraction, or admitted field output through an in-process backend.

updated
occupation
Software Developers
description

Generate, compare, and preview one bounded texture candidate set for exact texture-unit IDs. Use for initial generation or failed-unit regeneration without unrelated mutation.

updated
occupation
Software Developers
description

Validate a Texture decision chain and publish a portable scoped USD result. Use after all bounded generation and visual-review steps reach a terminal decision.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Collect matched Texture evidence, optionally request advisory critique, and record the outer multimodal review. Use after explicit candidate generation.

updated
occupation
Software Developers
description

Inspect an explicit USD material or prim scope, existing bindings, and UV readiness before texture generation. Use for bounded Texture workflow inspection and UV-preparation decisions.

updated
occupation
Software Developers
description

Run durable Joint Agent articulation-v1 workflows that bind usd-cli inspection evidence, pause for explicit review, resume without repeating completed phases, author only approved revolute or prismatic joints, and verify exact saved USDZ readback. Use when…

updated
occupation
Software Developers
description

Run one prompt-specific asset workflow through a sole outer reasoner that supplies and freezes a typed public-leaf dependency graph. Use for selective, resumable asset composition without a built-in domain or stage order. Explicit compatibility-fixed mode…

updated
occupation
Software Developers
description

Plan and execute one or more domain tasks over finalized decomposed scene assets, with an immutable eligible work matrix, independent per-item results, agent-chosen ordering, durable decision memory, and a sealed Workflow 2 handoff. Use after scene…

updated
occupation
Software Developers
description

Default launcher for supported Content Agent tasks from the repository root, including deterministic Geometry handoff, conversion, material or physics authoring, texture, segmentation, validation, large scenes, durable articulation, composed assets, review,…

updated
occupation
Software Developers
description

Use before USD-based content workflows when a source asset must be routed to OpenUSD through the existing content-workflow-cli conversion workflow, including dependency preflight, existing USD passthrough, CAD/mesh, URDF, MuJoCo/MJCF, durable reports, blocked…

updated
occupation
Software Quality Assurance Analysts & Testers
description

Complete a source-preserving Geometry repair workflow for imported CAD, mesh, USD, URDF, or MJCF geometry with bounded topology work, collision separation, and explicit evidence. Use when a user or parent workflow needs a durable certified, conditional,…

updated
occupation
Software Developers
description

Complete a provider-neutral Geometry handoff from CAD, mesh, generated, or existing USD. Use when a workflow needs source lineage, prepared and optimized geometry, OVRTX and USD evidence, semantic parts or parameters, and content_agents_manifest.json without…

updated
occupation
Software Developers
description

Coordinate a large OpenUSD scene through decomposition, per-asset domain processing, and original-topology collection using durable run state and deterministic handoff gates. Use when a scene is too large or repetitive to process monolithically, when…

updated
occupation
Software Developers
description

Segment one fused triangular USD mesh into logical mesh prims by identifying visible parts, freezing deterministic geometry fragments, choosing per part between a registered image-mask seed produced through the image-generation skill and direct agentic signed…

updated
occupation
Software Developers
description

Use when a long-running coding agent owns the outer loop of external-runtime (BYOR) physics refinement — requesting budgeted qualification-gated tune-external sweeps through the wrapper broker, visually judging rendered rollout evidence against a behavior…

updated
occupation
Software Developers
description

Collect validated decomposed-asset task results back onto original OpenUSD topology through domain-specific projection, representative propagation, conflict harmonization, independent domain layers, composition, and a sealed Workflow 3 handoff. Use after…

updated
occupation
Software Developers
description

Decompose a large OpenUSD scene into finalized processable representatives, instance/prototype/payload family mappings, optional extracted assets, and a sealed Workflow 1 handoff. Use for the decomposition phase of a large-scene run, for repeated or heavily…

updated
occupation
Software Developers
description

Use after USD conversion, material and physics authoring, or Joint Agent publication to preflight SimReady Foundation, formally validate the current staged USD or USDZ, conditionally conform it from the failed validation report, revalidate the conformed…

updated
occupation
Software Developers
description

Use one outer Codex or Claude reasoner to select and invoke focused, digest-bound Texture capabilities without a nested Texture workflow controller.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Validate USD assets through deterministic preparation, one decision-only Codex or Claude planning child, outer-validated exact adapters, independent assessment/review, and non-mutating terminal receipts. Use for agentic standalone Validation; use focused…

updated
occupation
Software Developers
description

Gather and interpret geometry inspection, OVRTX render, topology, USD, projection, source-fidelity, and protected-feature evidence for one candidate. Use when an interactive session or workflow must decide whether geometry is reviewable, what additional…

updated
occupation
Software Developers
description

Classify and prepare one geometry.source.v1 bundle or CAD, mesh, USD, URDF, MJCF, GLTF, GLB, or 3MF artifact while preserving units, provenance, editability, representation roles, and source fidelity. Use before Geometry, repair, segmentation, material,…

updated
occupation
Special Effects Artists & Animators
description

Generate or edit raster images for agentic workflows through the coding agent's companion image generator by default or an explicitly configured World Understanding image backend. Use when a workflow needs text-to-image, conditioned image editing, or a…

updated
occupation
Market Research Analysts & Marketing Specialists
description

Decompose product reference images into CAD-ready component crops, semantic part-plan evidence, exploded-view evidence, six-view prompts, and a reassembly manifest before geometry generation or reconstruction.

updated
occupation
Software Developers
description

Run explicit low-level USD scene inspection, editing, rendering, material binding, physics authoring, and raw validation with the in-tree usd-cli package. Use when the user asks for direct scene mechanics on a USD/USDA/USDC/USDZ asset or asks to set up…

updated
occupation
Network & Computer Systems Administrators
description

Manage Brev instances safely from the Brev CLI. Use when a workflow needs to list, create, access, copy to, execute on, port-forward, stop, or delete Brev instances for Content Agents dependency endpoints.

updated
Showing 34 of 34 collected skills.