Default material-authoring workflow for supported, unqualified USD material tasks. Use with usd-cli when a long-running coding agent assigns visual or non-visual materials, uses libraries, performs iterative visual review, and produces canonical artifacts and…
Own agent-driven physics planning, policy, component decisions, guarded repair, authoring, optional attested VoMP mass properties, simulation-backed validation, refinement, acceptance, and durable artifacts for a USD asset, using usd-cli only for low-level…
Use when the user explicitly requests a fixed-pipeline Content Agent CLI, service client, deployment, benchmark, or maintenance workflow under apps/: material-agent-cli, material-agent-client, physics-agent-cli, physics-agent-client, joint-agent-cli,…
Set up and route NVIDIA Content Agents through the default Agentic Content Workflow from the repository root. Use when the user asks for /quickstart, first-run setup, an unqualified supported content task, or prerequisite checks. Route an explicitly requested…
Author only approved articulation candidates, then validate saved-stage identity and joint-graph readback. Use after agent and required human review are durably bound.
Inspect bounded USD hierarchy, existing articulation, and usd-cli evidence before proposing joints. Use for exact Articulation candidate preparation and targeted reinspection.
Propose bounded revolute or prismatic articulation candidates from exact inspection evidence. Use to reason about endpoints, axes, limits, confidence, and native readiness before review.
Use when a content agent needs bounded signed- or unsigned-distance-field operations such as mesh rasterization, field booleans, offsets, filtering, sampling, topology conversion, surface extraction, or admitted field output through an in-process backend.
Generate, compare, and preview one bounded texture candidate set for exact texture-unit IDs. Use for initial generation or failed-unit regeneration without unrelated mutation.
Validate a Texture decision chain and publish a portable scoped USD result. Use after all bounded generation and visual-review steps reach a terminal decision.
Collect matched Texture evidence, optionally request advisory critique, and record the outer multimodal review. Use after explicit candidate generation.
Inspect an explicit USD material or prim scope, existing bindings, and UV readiness before texture generation. Use for bounded Texture workflow inspection and UV-preparation decisions.
Run durable Joint Agent articulation-v1 workflows that bind usd-cli inspection evidence, pause for explicit review, resume without repeating completed phases, author only approved revolute or prismatic joints, and verify exact saved USDZ readback. Use when…
Run one prompt-specific asset workflow through a sole outer reasoner that supplies and freezes a typed public-leaf dependency graph. Use for selective, resumable asset composition without a built-in domain or stage order. Explicit compatibility-fixed mode…
Plan and execute one or more domain tasks over finalized decomposed scene assets, with an immutable eligible work matrix, independent per-item results, agent-chosen ordering, durable decision memory, and a sealed Workflow 2 handoff. Use after scene…
Default launcher for supported Content Agent tasks from the repository root, including deterministic Geometry handoff, conversion, material or physics authoring, texture, segmentation, validation, large scenes, durable articulation, composed assets, review,…
Use before USD-based content workflows when a source asset must be routed to OpenUSD through the existing content-workflow-cli conversion workflow, including dependency preflight, existing USD passthrough, CAD/mesh, URDF, MuJoCo/MJCF, durable reports, blocked…
Complete a source-preserving Geometry repair workflow for imported CAD, mesh, USD, URDF, or MJCF geometry with bounded topology work, collision separation, and explicit evidence. Use when a user or parent workflow needs a durable certified, conditional,…
Complete a provider-neutral Geometry handoff from CAD, mesh, generated, or existing USD. Use when a workflow needs source lineage, prepared and optimized geometry, OVRTX and USD evidence, semantic parts or parameters, and content_agents_manifest.json without…
Coordinate a large OpenUSD scene through decomposition, per-asset domain processing, and original-topology collection using durable run state and deterministic handoff gates. Use when a scene is too large or repetitive to process monolithically, when…
Segment one fused triangular USD mesh into logical mesh prims by identifying visible parts, freezing deterministic geometry fragments, choosing per part between a registered image-mask seed produced through the image-generation skill and direct agentic signed…
Use when a long-running coding agent owns the outer loop of external-runtime (BYOR) physics refinement — requesting budgeted qualification-gated tune-external sweeps through the wrapper broker, visually judging rendered rollout evidence against a behavior…
Collect validated decomposed-asset task results back onto original OpenUSD topology through domain-specific projection, representative propagation, conflict harmonization, independent domain layers, composition, and a sealed Workflow 3 handoff. Use after…
Decompose a large OpenUSD scene into finalized processable representatives, instance/prototype/payload family mappings, optional extracted assets, and a sealed Workflow 1 handoff. Use for the decomposition phase of a large-scene run, for repeated or heavily…
Use after USD conversion, material and physics authoring, or Joint Agent publication to preflight SimReady Foundation, formally validate the current staged USD or USDZ, conditionally conform it from the failed validation report, revalidate the conformed…
Validate USD assets through deterministic preparation, one decision-only Codex or Claude planning child, outer-validated exact adapters, independent assessment/review, and non-mutating terminal receipts. Use for agentic standalone Validation; use focused…
Gather and interpret geometry inspection, OVRTX render, topology, USD, projection, source-fidelity, and protected-feature evidence for one candidate. Use when an interactive session or workflow must decide whether geometry is reviewable, what additional…
Classify and prepare one geometry.source.v1 bundle or CAD, mesh, USD, URDF, MJCF, GLTF, GLB, or 3MF artifact while preserving units, provenance, editability, representation roles, and source fidelity. Use before Geometry, repair, segmentation, material,…
Generate or edit raster images for agentic workflows through the coding agent's companion image generator by default or an explicitly configured World Understanding image backend. Use when a workflow needs text-to-image, conditioned image editing, or a…
Decompose product reference images into CAD-ready component crops, semantic part-plan evidence, exploded-view evidence, six-view prompts, and a reassembly manifest before geometry generation or reconstruction.
Run explicit low-level USD scene inspection, editing, rendering, material binding, physics authoring, and raw validation with the in-tree usd-cli package. Use when the user asks for direct scene mechanics on a USD/USDA/USDC/USDZ asset or asks to set up…
Manage Brev instances safely from the Brev CLI. Use when a workflow needs to list, create, access, copy to, execute on, port-forward, stop, or delete Brev instances for Content Agents dependency endpoints.