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content-workflow-scene-decomposition

Decompose a large OpenUSD scene into finalized processable representatives, instance/prototype/payload family mappings, optional extracted assets, and a sealed Workflow 1 handoff. Use for the decomposition phase of a large-scene run, for repeated or heavily instanced scenes, or when material and physics tasks need explicit scene partitions.

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Source facts

Repository
NVIDIA-Omniverse/usd-content-agents
Last source activity
July 21, 2026 at 16:24
Detected SKILL.md language
English
Stars
188
Forks
23

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